This is a rewritten version of my original Land of Earth project, with a different dataset representation and streaming method, resulting in better performance and visual quality.
Land of Earth is a global spherical terrain renderer that uses a 172800 * 86400 heightmap, is based on my engine Silice3D and it works realtime. It is an "extension" of Filip Strugar's CDLOD concept, with texture streaming of course. Unfortunately I couldn't upload the dataset required to run this code.
- FPS camera
- WASD keys: position
- mouse move: camera direction
- mouse scroll: movement speed
- Sphere viewer camera (default):
- mouse move: position
- mouse scroll: zoom