QuickJS implementation
dy opened this issue · 0 comments
dy commented
Reference implementation of operator overloading by QuickJS:
class Vec2 {
constructor(x, y) {
this.x = x;
this.y = y;
}
}
Vec2.prototype[Symbol.operatorSet] = Operators.create(
{
"+"(p1, p2) {
var r = new Vec2();
r.x = p1.x + p2.x;
r.y = p1.y + p2.y;
return r;
},
"-"(p1, p2) {
var r = new Vec2();
r.x = p1.x - p2.x;
r.y = p1.y - p2.y;
return r;
},
"=="(a, b) {
return a.x == b.x && a.y == b.y;
},
"<"(a, b) {
var r;
/* lexicographic order */
if (a.x == b.x)
r = (a.y < b.y);
else
r = (a.x < b.x);
return r;
},
"++"(a) {
var r = new Vec2();
r.x = a.x + 1;
r.y = a.y + 1;
return r;
}
},
{
left: Number,
"*"(a, b) {
return Vec2.mul_scalar(b, a);
}
},
{
right: Number,
"*"(a, b) {
return Vec2.mul_scalar(a, b);
}
});
var a = new Vec2(1, 2);
var b = new Vec2(3, 4);
var r;
r = a * 2 + 3 * b;
assert(r.x === 11 && r.y === 16);
assert(a == a, true);
assert(a == b, false);
assert(a != a, false);
assert(a < b, true);
assert(a <= b, true);
assert(b < a, false);
assert(b <= a, false);
assert(a <= a, true);
assert(a >= a, true);
a++;
assert(a.x === 2 && a.y === 3);
r = ++a;
assert(a.x === 3 && a.y === 4);
assert(r === a);