A small C library with that portably invokes native file open, folder select and file save dialogs. Write dialog code once and have it pop up native dialogs on all supported platforms. Avoid linking large dependencies like wxWidgets and Qt.
This library is based on Michael Labbe's Native File Dialog (mlabbe/nativefiledialog).
Features:
- Lean C API, static library -- no C++/ObjC runtime needed
- Supports Windows (MSVC, MinGW), MacOS (Clang), and Linux (GCC, Clang)
- Zlib licensed
- Friendly names for filters (e.g.
C/C++ Source files (*.c;*.cpp)
instead of(*.c;*.cpp)
) on platforms that support it - Automatically append file extension on platforms where users expect it
- Support for setting a default folder path
- Support for setting a default file name (e.g.
Untitled.c
) - Consistent UTF-8 support on all platforms
- Native character set (UTF-16
wchar_t
) support on Windows - Initialization and de-initialization of platform library (e.g. COM (Windows) / GTK (Linux)) decoupled from dialog functions, so applications can choose when to initialize/de-initialize
- Multiple file selection support (for file open dialog)
- Support for Vista's modern
IFileDialog
on Windows - No third party dependencies
- Modern CMake build system
- Works alongside SDL2 on all platforms
- Optional C++ wrapper with
unique_ptr
auto-freeing semantics and optional parameters, for those using this library from C++
Comparison with original Native File Dialog:
The friendly names feature is the primary reason for breaking API compatibility with Michael Labbe's library (and hence this library probably will never be merged with it). There are also a number of tweaks that cause observable differences in this library.
Features added in Native File Dialog Extended:
- Friendly names for filters
- Automatically appending file extensions
- Support for setting a default file name
- Native character set (UTF-16
wchar_t
) support on Windows - Initialization and de-initialization of platform library decoupled from file dialog functions
- Modern CMake build system
- Optional C++ wrapper with
unique_ptr
auto-freeing semantics and optional parameters
There is also significant code refractoring, especially for the Windows implementation.
#include <nfd.h>
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
NFD_Init();
nfdchar_t *outPath;
nfdfilteritem_t filterItem[2] = { { "Source code", "c,cpp,cc" }, { "Headers", "h,hpp" } };
nfdresult_t result = NFD_OpenDialog(&outPath, filterItem, 2, NULL);
if (result == NFD_OKAY)
{
puts("Success!");
puts(outPath);
NFD_FreePath(outPath);
}
else if (result == NFD_CANCEL)
{
puts("User pressed cancel.");
}
else
{
printf("Error: %s\n", NFD_GetError());
}
NFD_Quit();
return 0;
}
See NFD.h for more options.
If you are using a platform abstraction framework such as SDL or GLFW, also see the "Usage" section below.
If your project uses CMake, simply add the following lines to your CMakeLists.txt:
add_subdirectory(path/to/nativefiledialog-extended)
target_link_libraries(MyProgram PRIVATE nfd)
Make sure that you also have the needed dependencies.
If you want to build the standalone static library, execute the following commands (starting from the project root directory):
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
The above commands will make a build
directory,
and build the project (in release mode) there.
If you are developing NFDe, you may want to do -DCMAKE_BUILD_TYPE=Debug
to build a debug version of the library instead.
If you want to build the sample programs,
add -DNFD_BUILD_TESTS=ON
(sample programs are not built by default).
Recent versions of Visual Studio have CMake support built into the IDE. You should be able to "Open Folder" in the project root directory, and Visual Studio will recognize and configure the project appropriately. From there, you will be able to set configurations for Debug vs Release, and for x86 vs x64. For more information, see the Microsoft Docs page. This has been tested to work on Visual Studio 2019, and it probably works on Visual Studio 2017 too.
- Add
src/include
to your include search path. - Add
nfd.lib
ornfd_d.lib
to the list of static libraries to link against (for release or debug, respectively). - Add
build/<debug|release>/<arch>
to the library search path.
apt-get libgtk-3-dev
installs the GTK+3 dependency on debian based systems.
On MacOS, add AppKit
to the list of frameworks.
On Windows (both MSVC and MinGW), ensure you are building against ole32.lib
and uuid.lib
.
See NFD.h
for API calls. See the test
directory for example code (both C and C++).
If you turned on the option to build the test
directory (-DNFD_BUILD_TESTS=ON
), then build/bin
will contain the compiled test programs.
Files can be filtered by file extension groups:
nfdfilteritem_t filterItem[2] = { { "Source code", "c,cpp,cc" }, { "Headers", "h,hpp" } };
A file filter is a pair of strings comprising the friendly name and the specification (multiple file extensions are comma-separated).
A list of file filters can be passed as an argument when invoking the library.
A wildcard filter is always added to every dialog.
Note: On MacOS, the file dialogs do not have friendly names and there is no way to switch between filters, so the filter specifications are combined (e.g. "c,cpp,cc,h,hpp"). The filter specification is also never explicitly shown to the user. This is usual MacOS behaviour and users expect it.
Note 2: You must ensure that the specification string is non-empty and that every file extension has at least one character. Otherwise, bad things might ensue (i.e. undefined behaviour).
Note 3: On Linux, the file extension is appended (if missing) when the user presses down the "Save" button. The appended file extension will remain visible to the user, even if an overwrite prompt is shown and the user then presses "Cancel".
Note 4: On Windows, the default folder parameter is only used if there is no recently used folder available. Otherwise, the default folder will be the folder that was last used. Internally, the Windows implementation calls IFileDialog::SetDefaultFolder(IShellItem). This is usual Windows behaviour and users expect it.
A file open dialog that supports multiple selection produces a PathSet, which is a thin abstraction over the platform-specific collection. There are two ways to iterate over a PathSet:
This method does array-like access on the PathSet, and is the easiest to use. However, on certain platforms (Linux, and possibly Windows), it takes O(N2) time in total to iterate the entire PathSet, because the underlying platform-specific implementation uses a linked list.
See test_opendialogmultiple.c.
This method uses an enumerator object to iterate the paths in the PathSet. It is guaranteed to take O(N) time in total to iterate the entire PathSet.
See test_opendialogmultiple_enum.c.
This API is experimental, and subject to change.
You can define the following macros before including nfd.h
/nfd.hpp
:
NFD_NATIVE
: Define this before includingnfd.h
to make non-suffixed function names and typedefs (e.g.NFD_OpenDialog
) aliases for the native functions (e.g.NFD_OpenDialogN
) instead of aliases for the UTF-8 functions (e.g.NFD_OpenDialogU8
). This macro does not affect the C++ wrappernfd.hpp
.NFD_THROWS_EXCEPTIONS
: (C++ only) Define this before includingnfd.hpp
to makeNFD::Guard
construction throwstd::runtime_error
ifNFD_Init
fails. Otherwise, there is no way to detect failure inNFD::Guard
construction.
Macros that might be defined by nfd.h
:
NFD_DIFFERENT_NATIVE_FUNCTIONS
: Defined if the native and UTF-8 versions of functions are different (i.e. compiling for Windows); not defined otherwise. IfNFD_DIFFERENT_NATIVE_FUNCTIONS
is not defined, then the UTF-8 versions of functions are aliases for the native versions. This might be useful if you are writing a function that wants to provide overloads depending on whether the native functions and UTF-8 functions are the same. (Native is UTF-16 (wchar_t
) for Windows and UTF-8 (char
) for Mac/Linux.)
NFDe is known to work with SDL2 and GLFW, and should also work with other platform abstraction framworks. However, you should initialize NFDe after initializing the framework, and probably should deinitialize NFDe before deinitializing the framework. This is because some frameworks expect to be initialized on a "clean slate", and they may configure the system in a different way from NFDe. NFD_Init
is generally very careful not to disrupt the existing configuration unless necessary, and NFD_Quit
restores the configuration back exactly to what it was before initialization.
An example with SDL2:
// Initialize SDL2 first
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) != 0) {
// display some error here
}
// Then initialize NFDe
if (NFD_Init() != NFD_OKAY) {
// display some error here
}
/*
Your main program goes here
*/
NFD_Quit(); // deinitialize NFDe first
SDL_Quit(); // Then deinitialize SDL2
- No support for Windows XP's legacy dialogs such as
GetOpenFileName
. (There are no plans to support this; you shouldn't be still using Windows XP anyway.) - No Emscripten (WebAssembly) bindings. (This might get implemented if I decide to port Circuit Sandbox for the web, but I don't think there is any way to implement a web-based folder picker.)
- GTK dialogs don't set the existing window as parent, so if users click the existing window while the dialog is open then the dialog will go behind it. GTK writes a warning to stdout or stderr about this.
- This library is not compatible with the original Native File Dialog library. Things might break if you use both in the same project. (There are no plans to support this; you have to use one or the other.)
- This library does not explicitly dispatch calls to the UI thread. This may lead to crashes if you call functions from other threads when the platform does not support it (e.g. MacOS). Users are generally expected to call NFDe from an appropriate UI thread (i.e. the thread performing the UI event loop).
Please use the GitHub issue tracker to report bugs or to contribute to this repository. Feel free to submit bug reports of any kind.
Bernard Teo (me) and other contributors for everything that wasn't from Michael Labbe's Native File Dialog.
Michael Labbe for his awesome Native File Dialog library, and the other contributors to that library.
Much of this README has also been copied from the README of original Native File Dialog repository.
Everything in this repository is distributed under the ZLib license, as is the original Native File Dialog library.
I don't provide any paid support. Michael Labbe appears to provide paid support for his library at the time of writing.