GSound is a small library for playing system sounds. It's designed to be used via GObject Introspection, and is a thin wrapper around the libcanberra C library.
Homepage: https://wiki.gnome.org/Projects/GSound
Documentation: https://developer.gnome.org/gsound/stable
Source: https://git.gnome.org/browse/gsound
Bugs: https://bugzilla.gnome.org/enter_bug.cgi?product=gsound
##Usage via GObject Introspection.
As GSound is based on libcanberra it shares a similar API. To use it, you first create and initialise a GSound context. You then pass the context a list of (attribute, value) pairs instructing it what to play, like so in Python:
from gi.repository import GSound
try:
ctx = GSound.Context()
ctx.init()
ctx.play_simple({ GSound.ATTR_EVENT_ID : "phone-incoming-call" })
except:
# Handle errors
pass
or the equivalent in JavaScript (using GJS)
const GSound = imports.gi.GSound;
let ctx = new GSound.Context();
try {
ctx.init();
// For some reason I can't seem to use the attribute defines in GJS
ctx.play_simple({ "event.id" : "phone-incoming-call" }, null);
} catch (e) {
// handle error
}
The list of supported attributes can be found in
gsound-attr.h,
and can be used via the GSound.ATTR_*
string constants if the target
language supports this.
There are two very similar play commands, GSound.Context.play_simple()
and the corresponding play_full()
.
The "full" version is an asynchronous function following the GIO model.
It takes a callback argument which will be called when the sound has
finished playing. As with other GIO async functions, you should call
GSound.Context.play_finish()
within the callback in order to receive
any exceptions which might have occurred during playback; note that
cancelling playback will result in a Gio.IOError.CANCELLED
exception
(or something similar).
On the other hand, play_simple()
does not give you any feedback when
the sound finishes. However, it will still report any errors which
occurred before the sound was submitted to the server (with
play_full()
, these are reported in the callback).
It's important to note that both versions are non-blocking and will return control to your application immediately, without waiting for the sound to finish playing (or even start, really).
GSound can be used in Vala via the included VAPI file. The API is
slightly different from other introspected languages. Since Vala supports
varargs, these are used to pass attribute-value pairs rather than
GHashTable
s. One neat feature as that since play_full()
is a proper
async function, it can be used with yield
like so:
public async void play(string filename,
GLib.Cancellable? cancellable) throws GLib.Error
{
var ctx = new GSound.Context();
ctx.init();
yield ctx.play_full(cancellable,
GSound.Attributes.MEDIA_FILENAME, filename);
}
(Note that libcanberra comes with it's own VAPI file, which you could use instead.)
As a C library, GSound can of course be used from C and C++. If your project is already using GObject libraries then you'll find the style fits right in. Like Vala, the C API uses varargs to pass attributes to the backend, for example (error checking omitted for brevity):
GSoundContext *ctx = gsound_context_new(NULL, NULL);
gsound_context_play_simple(ctx, NULL, NULL;
GSOUND_ATTR_EVENT_ID, "phone-incoming-call",
NULL);
This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
Building GSound from git requires a fairly modern Gnome development environment; so far it's only been tested on Fedora 20. At a minimum, you'll need headers for GObject (at least 2.36.0) and libcanberra, as well as the needed machinery to generate GObject introspection data and the Vala VAPI.
GSound wraps the libcanberra API very closely, with the following differences:
-
Attribute/value pairs are passed using
GHashTable
s instead ofca_proplists
. This is because most GI consumers have automatic conversion from native associative array types (e.g. Python'sdict
) toGHashTable
. The Vala and C APIs instead use varargs, as libcanberra does in those languages. -
Errors are reported using
GError
s rather than using integer return values. Most GI consumers mapGError
s to native exceptions, and they work mostly like exceptions in Vala too. -
Callbacks use the standard GIO async pattern (i.e. call a
finish()
function on aGAsyncResult
that's handed to a callback you supply). -
GCancellable
s are used for cancelling sounds in progress, again for consistency with GIO. -
What libcanberra calls "properties" are called "attributes" in GSound to avoid confusing them with GObject properties. The actual strings (e.g. "media.filename") are the same, however.