/material-combiner-addon

Blender addon for material combining, uv bounds fixing

Primary LanguagePythonMIT LicenseMIT

material-combiner-addon

An addon for Blender that allows to get lower draw calls in game engines by combining textures without quality loss and avoiding the problem of uv larger 0-1 bounds.

If you like an addon you can support my work on Patreon.

FEATURES

  • Combining multiple materials. (allow to apply diffuse colors and choose each image and atlas sizes)
  • Multicombining. (add layers for each image which are combine into different atlases, allow to generate Normal map, Specular map, etc atlases)
  • Packing UV into the selected scale bounds by splitting mesh faces, compatible with rigged models. (Currently Disabled)
  • Atlas image compression.

INSTALLATION

  1. Download an addon: Material-combiner
  2. Go to File > User Preferences > Addons
  3. Click on Install Add-on from File
  4. Choose material-combiner-addon-master.zip archive
  5. Activate Material Combiner

BUGS / SUGGESTIONS

If you have found a bug or have suggestions to improve the tool, you can contact me on Discord: shotariya#4269