/katana

Unity's fork of Buildbot, a Python-based continuous integration testing framework!

Primary LanguagePython

Katana is a fork of the open-source project, Buildbot.  Find more information
at the Buildbot project website http://buildbot.net/

Unity Technologies sincerely thanks the Buildbot project for creating such a
fantastic continuous integration framework and for making it Open Source.
Without their work, Katana -- which powers the R&D team making the Unity game
engine and content creation tool -- would not exist.

Katana can be set up much like a normal Buildbot instance, but more detailed
instructions and examples are in-progress.

For now, start here: https://github.com/Unity-Technologies/katana/wiki

Katana Maintainers List w/ Contact Info:

    Maria Marcano
    GitHub: https://github.com/mariangemarcano
    Personal Website: http://mariangemarcano.blogspot.dk/
    Twitter: https://twitter.com/MariangeMarcano
    
    Daniel Hobley
    GitHub: https://github.com/opdude
    Twitter: https://twitter.com/Opdude
    Personal Website: http://www.opdude.co.uk/
    
    Na'Tosha Bard
    GitHub: https://github.com/natosha
    BitBucket: https://bitbucket.org/natosha
    Personal Website: http://natoshabard.com
    Twitter: https://twitter.com/natosha_bard

Special thanks to Simon Holm (http://www.simon-holm.com/) for all of his
contributions to Katana.

Like Buildbot, Katana consists of two separate components: the master and the
slave.  See master/README and slave/README for more information.