As I'm getting more involved in XR design, I've run into some great resources (online or not). I thought that sharing them here could be beneficial to others.

This list was updated on 2019-05-13 11:45 a.m.

Books on XR design

The VR Book: Human-Centered Design for Virtual Reality

The VR Book: Human-Centered Design for Virtual Reality is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design.

Author: Jason Jerald Publisher: Morgan & Claypool publishers and ACM Books Visit: http://www.thevrbook.net/

Augmented Reality: Principles and Practice

This book is a single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Höllerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study.

Authors: Dieter Schmalstieg and Tobias Hollerer Publisher: Addison-Wesley Professional Visit: https://www.pearson.com/us/higher-education/program/Schmalstieg-Augmented-Reality-Principles-and-Practice/PGM223969.html

Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices.

Author: Steve Aukstakalnis Publisher: Addison-Wesley Professional Visit: https://www.pearson.com/us/higher-education/program/Aukstakalnis-Practical-Augmented-Reality-A-Guide-to-the-Technologies-Applications-and-Human-Factors-for-AR-and-VR/PGM281362.html

VR UX: Learn VR UX, Storytelling & Design

If you're looking to get into VR design, UX or storytelling, this is your first stop. It's a lean 100+page approach to the roots of a VR experience based on the current technology stack. You'll learn the basics, some advanced tips, and the problems that are still pending in the VR UX community. If you need a starting point, there are a lot of initial tips here to catch you up. Recently updated sections of the work based on review feedback (6 DOF, Google Cardboard Mechanics, etc.)

Author: Casey Fictum Publisher: Self-pulished at CreateSpace Independent Publishing Platform On Amazon: https://www.amazon.com/VR-UX-Learn-Storytelling-Design/dp/1533273022/