Warps boring, planar G-code from Slic3r (or any other slicer) into wavy shapes. This repository accompanies the corresponding Hackaday article.
- wavyness-ramps, -in and -out points
- extrusion compensation
- fully configurable through start- and end-gcode, no script modifications required
- configurable displacement
- custom displacement function through Perl expression
- set via
; some_parameter = 2
in start or end G-code (or anywhere else) - available via
$parameters{"some_parameter"} in the script
- script parameters:
; wave_amplitude = 2.0
[mm] the maximum amplitude of the wavyness; wave_length = 20.0
[mm] the wave length in xy direction of the waves; wave_length_2 = 200.0
[mm] an additional wave length parameter, currently only used for testing the wing function; wave_in = 0.4
[mm] the z-position where it starts getting wavy, should be somewhere above the first layer; wave_out = 30.0
[mm] the z-position where it stops beeing wavy; wave_ramp = 10.0
[mm] the length of the transition between not wavy at all and maximum wavyness; wave_max_segment_length = 1.0
# [mm] max. length of the wave segments, smaller values give a better approximation; wave_digits = 4
[1] accuracy of output G-code; wave_function = wave
[String/Perl] wave function, can be "wave", "wing", or any Perl expression (i.e.abs($x-$paramters{"bed_center_x"})
), which may make use of$x
or$parameters{"bed_center_x"}
as well as any other user defined parameter
- Have Perl installed and path variables set (Windows users: Strawberry Perl, Linux and OSX: you already have Perl)
- Make sure the
Math:Round
module is installed (Linux and OSXcpan Math::Round
/ Windows eitherStart Menu -> All Apps -> Strawberry Perl -> CPAN Client
orppm install Math:Round
). If you happen to use Active Perl, you'll probably need a Business License for this module. - Set
Slic3r -> Preferences -> Mode
toExpert
- Add
; start of print
to the beginning of your G-code (ideally at the end of your start G-code) - Add
; end of print
to the end of your G-code (ideally at the beginning of your end G-code) - Add parameters (see above) to your start G-code as desired
- Add absolute path to the script in
Slic3r -> Print Settings -> Output options -> Post-processing scripts
(no /~ allowed) - Make sure
Slic3r -> Printer Settings -> General -> Advanced -> Use relative E distances
is checked - Make sure to UNCHECK
Slic3r -> Print Settings -> Layers and perimeters -> Vertical shells -> Spiral vase
. - Make sure all XYZ moves between
; start of print
and; end of print
are in absolute mode - Optional: Check
Slic3r -> Print Settings -> Output options -> Output file -> Verbose G-code
- Make sure the script file is executable by
chmod 755 non-planar-layer-fdm.pl
- Slice (& Warp)!
The example folder contains additional examples with instructions. Here are a few impressions:
- Strength
- The wave displacement transforms tensile forces (=weakness of FDM) between printed layers into shearing forces (=strength of FDM)
- More uniform resistance of tensile stress due to varying layer orientation
- Smooth, curved surfaces, i.e. for
- aerodynamic applications (i.e. models of aircrafts, cars)
- ergonomic or haptic elements (i.e. buttons, keypads)
- Structured surfaces (see Examples)
- haptic elements
- Design & aesthetics
- Artistic purposes
- Fun
- Yes, totally. If you want straight parts afterwards you need to pre-warp them.
- I'm currently experimenting with ImplicitCAD for pre-warped parts.
- A pre-warping script is in the works.
- They're just not made for this kind of experiments.
- Are you running Windows 8.1 and might be experiencing a Slic3r bug?
- Are you using the
Slic3r -> Print Settings -> Layers and perimeters -> Vertical shells -> Spiral vase
? This option is currently incompatible with the script. - Did you check
Slic3r -> Printer Settings -> General -> Advanced -> Use relative E distances
? - Did you make sure the script file is executable by
chmod 755 non-planar-layer-fdm.pl
?
This is a work in progress. Any suggestions are heavily welcome. All scripts in this repository are licensed under the GNU Affero General Public License, version 3. Created by Moritz Walter 2016.