/LD41-VR

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Primary LanguageGDScriptMIT LicenseMIT

Way Out - Ludum Dare 41

This is an example of a BASIC VR conversion made as a fork of the original LD41 project "Way Out" which was made open source.

It is PCVR ONLY.

If you play on an oculus device, only use the Oculus OpenXR runtime, not the SteamVR runtime, as it is a dramatic difference in FPS.

VR Camera is enabled, basic motion controls where the gun shoots from your chosen hand is enabled. However, I left the original gun / arms model and animations intact rather than using new "VR Hands."

I am unable to test whether multiplayer works in VR since I don't have two PCVR compatible PCs. My guess is it will not but you can try, and if you are able to test, feel free to submit code fixes if you get multiplayer working.

Thanks very much to the original creators for open sourcing their project to make this attempt possible.

VR controls are described in the main menu.

This conversion uses the Godot OpenXR asset and Godot XR Tools asset found on the asset library (master version current as of November 2022) and Godot 3.5.1.

Original Description from Flat Screen Project Below

PLAY: https://ludumdare41.github.io/LD41/

Description

This game was made for the Ludum Dare 41 (compo) in 72 hours with the following theme: Combine 2 Incompatible Genres This is combination of a FPS Survivor and a maze game. You can check the page of the Ludum Dare here: Way Out

Way Out image 1

Controls

  • W/S/A/D or Z/S/Q/D: Move forwards/backwards/left/right
  • Mouse movement: Look around
  • Left Mouse Button: Shoot
  • Space: Jump
  • Left Shift: Run
  • R: Reload
  • F: Flashlight
  • Escape: Exit the game/Return to main menu

Used software

To make this game we have used the following software:

  • Godot Engine 3
  • Blender
  • MagicaVoxel

More images

Way Out image 2 Way Out image 3 Way Out image 4