Everyone does blog apps. Now, you're going to work on a bog app. Researchers are collecting data on a local bog and need an app to quickly record field data.
It's time to put all your Rails knowledge into practice! In this project, you will:
- Review CRUD in the context of a Rails application.
- Implement form helpers in a Rails application.
- Build memory for the steps required to create a Rails app.
You'll work through this project as a "time trial." You will be building the app 4 times, each time gaining skills through repetition. Here's how we want you to work:
- Start by making a
first-run
branch:git checkout -b first-run
. Move through the instructions below to build your bog app. Use as many hints as you'd like to check your work and make sure you get through the lab smoothly. Commit your work along the way and at the conclusion. If you get stuck at any point, feel free to reference the solution branch. - Reset your progress to the beginning by checking out master again
git checkout master
then make asecond-run
branch:git checkout -b second-run
. Go through the lab another time. This time, time yourself on how long it takes you. Push yourself to peek at the hints more sparingly and code as much as you can on your own. Try not reference the solutions branch; you can look at your own first branch if you're stuck. Again, make sure to commit your work. - Reset your progress to the beginning by checking out master again
git checkout master
then make athird-run
branch:git checkout -b third-run
. Repeat the lab a third time. Try not to use the instructions to build your bog app and refer to them only when very stuck. Time yourself again and aim to build the app faster than you built it the second time around. Make sure you have roughly the same number of commits as you had on your second run. Version control isn't the place to cut corners! - Reset your progress to the beginning by checking out master again
git checkout master
then make afourth-run
branch:git checkout -b fourth-run
. Time yourself. This is the fourth time; streamline your process. Squash bugs faster and try not to look at the resources. Commit often and build it as fast as you can!
When you're finished with your timed runs, edit the README on your master branch with an introduction paragraph that includes:
- a 3-5 sentences reflection on how this went for you
- a tip for others to help conquer some part of the app that used to trip you up
- the times for your first and fourth runs
Add a link to your bog app repo on the "My Work" section of your personal website.
A bog is a mire that accumulates peat, a deposit of dead plant material — often mosses.
You may hear bog and think of Yoda and Luke...
Or maybe Sir Didymus and The Bog of Eternal Stench...
REST stands for REpresentational State Transfer. We will strictly adhere to RESTful routing for Rails.
Verb | Path | Action | Used for |
---|---|---|---|
GET | /creatures | index | displaying list of all creatures |
GET | /creatures/new | new | displaying an HTML form to create a new creature |
POST | /creatures | create | creating a new creature in the database |
GET | /creatures/:id | show | displaying a specific creature |
GET | /creatures/:id/edit | edit | displaying an HTML form to edit a specific creature |
PUT or PATCH | /creatures/:id | update | updating a specific creature in the database |
DELETE | /creatures/:id | destroy | deleting a specific creature in the database |
Fork this repo, and clone it into your wdi folder on your local machine. Change directories into rails-bog-app
, and create a new Rails project:
➜ rails new bog_app -T -d postgresql
➜ cd bog_app
➜ rails db:create
➜ rails s
Your app should be up and running at localhost:3000
.
Rails handles CSS and JavaScript with a system called the asset pipeline. We'll go over it more next week, but for now, here's how to add Bootstrap CSS using the asset pipeline.
Third-party libraries belong in the vendor/assets
sub-directory of your Rails app. You'll need to download a Bootstrap CSS file and add it to this directory.
One way you can do that is to use the following Terminal command to download the Bootstrap CSS file (via curl
) and save it in a new bootstrap-3.3.6.min.css
file inside the vendor/assets/stylesheets
sub-directory. You may want to find and use the most recent version of Bootstrap if it's no longer 3.3.6.
➜ curl https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css > vendor/assets/stylesheets/bootstrap-3.3.6.min.css
You should see that that file is now in your project's directory.
To include the CSS from the Bootstrap file you just downloaded into your pages, require it in app/assets/stylesheets/application.css
:
/*
* app/assets/stylesheets/application.css
*/
/*
*
*= require bootstrap-3.3.6.min
*= require_tree .
*= require_self
*/
In your text editor, open up config/routes.rb
. Inside the routes draw
block, erase all the commented text.
You're about to see a hint! Throughout the instructions, there will be hints like this one that show you parts of the code. When you're running through the project a second time, try to use these less. The third time, try not to use them at all.
Hint: `routes.rb` should now look exactly like this...
```ruby # # config/routes.rb # Rails.application.routes.draw do
end
</p>
</details>
<br>
Your routes tell your app how to direct **HTTP requests** to **controller actions**. Define your `root` route and your creatures `index` route to refer to the index method in the creatures controller:
<details>
<summary>Hint:</summary>
<p>
```ruby
#
# config/routes.rb
#
Rails.application.routes.draw do
root "creatures#index"
get "/creatures", to: "creatures#index", as: "creatures"
end
In the Terminal, running rails routes
will list all your routes. You'll see that some routes have a "prefix" listed. These routes have associated route helpers, which are methods Rails creates to generate URLs. The format of a route helper is prefix_path
. For example, creatures_path
is the full route helper for GET /creatures
(the creatures index). We often use route helpers to generate URLs in forms, links, and controllers.
Run the following command in the Terminal to generate a controller for creatures:
➜ rails g controller creatures
Next, define the creatures#index
action in the creatures controller. The variable @creatures
should be all of the creatures in the db:
Hint:
```ruby # # app/controllers/creatures_controller.rb # class CreaturesController < ApplicationController # display all creatures def index # get all creatures from db and save to instance variable @creatures = Creature.all # render the index view (it has access to instance variable) # remember the default behavior is to render :index end end ```Run the following command in the Terminal to generate the Creature
model:
➜ rails g model creature name description
Run the migration to update the database with this change:
➜ rails db:migrate
In the Terminal, enter the Rails console. The Rails console is built on top of irb
, and it has access to your Rails project. Use it to create a new instance of a creature. This just lets us confirm that the model class is set up and the migration has run successfully.
➜ rails c
irb(main):001:0> Creature.create({name: "Yoda", description: "Little green man"})
When you create an application in development, you typically want some mock data to play with. In Rails, you can just drop this into the db/seeds.rb
file.
Back in Atom, add some seed data to db/seeds.rb
:
#
# db/seeds.rb
#
Creature.create({name: "Luke", description: "Jedi"})
Creature.create({name: "Darth Vader", description: "Father of Luke"})
In the Terminal (not inside rails console!), run rails db:seed
. Note that the seed file will also run every time you run rails db:reset
to reset your database.
If you look inside the app/views
directory, the /creatures
folder has already been created (this happened when you ran rails g controller creatures
). Add an index.html.erb
file to the app/views/creatures
folder.
Inside your creatures index view, iterate through all the creatures in the database, and display them on the page:
Here's one way that could look:
```html
<% @creatures.each do |creature| %>
Name: <%= creature.name %>
Description: <%= creature.description %>
</p>
</details>
<br>
#### 9. Update the layout to use Bootstrap classes.
Bootstrap is set up in this project, but it's not used yet. In your application's main layout (`app/views/layouts/application.html.erb`), add the basic structure container/row/column structure Bootstrap uses, around the `<%= yield %>`.
<details>
<summary>Here's one way that could look:</summary>
<p>
```html
<!-- app/views/layouts/application.html.erb -->
<!-- ... -->
<body>
<div class="container">
<div class="row">
<div class="col-md-6 col-md-offset-3">
<%= yield %>
</div>
</div>
</div>
</body>
Go to localhost:3000
in the browser. What do you see on the page? If you haven't already, git add
and git commit
the work you've done so far.
The Rails convention is to make a form for new creatures at the /creatures/new
path in our browser.
Hint:
```ruby # #/config/routes.rb #
Rails.application.routes.draw do root to: "creatures#index"
get "/creatures", to: "creatures#index", as: "creatures"
get "/creatures/new", to: "creatures#new", as: "new_creature"
end
</p>
</details>
<br>
#### 2. Set up the creatures `new` action
When a user sends a GET request to `/creatures/new`, your server will search for a `creatures#new` action, so you need to create a controller method to handle this request. `creatures#new` should render the view `new.html.erb` inside the `app/views/creatures` folder.
<details>
<summary>Hint:</summary>
<p>
```ruby
#
# app/controllers/creatures_controller.rb
#
class CreaturesController < ApplicationController
...
# show the new creature form
def new
# remember the default behavior is to render :new
end
end
Create the view new.html.erb
inside the app/views/creatures
folder. On this view, users should see a form to create new creatures in the database.
Here's one way that could look:
```html
<%= form_for :creature, url: "/creatures", method: "post" do |f| %> <%= f.text_field :name %> <%= f.text_area :description %> <%= f.submit "Save Creature" %> <% end %>
</p>
</details>
**Note:** The URL you're submitting the form to is `/creatures` because it's the database collection for creatures, and the method is `post` because you're *creating* a new creature.
Go to `localhost:3000/creatures/new` in the browser, and inspect the HTML for the form on the page. `form_for` is a "form helper", and it generates more than what you might guess from the `erb` you wrote in the view. Note the `method` and `action` in the form - what route do you think you should define next?
#### 4. Define a route to `create` creatures in the database
Your new creature form has `action="/creatures"` and `method="POST"`. The `POST /creatures` route doesn't exist yet, so go ahead and create it!
<details>
<summary> Hint:</summary>
<p>
```ruby
#
#/config/routes.rb
#
Rails.application.routes.draw do
root to: "creatures#index"
get "/creatures", to: "creatures#index", as: "creatures"
get "/creatures/new", to: "creatures#new", as: "new_creature"
post "/creatures", to: "creatures#create"
end
The POST /creatures
maps to the creatures#create
controller action, so the next step is to define the controller method to handle this request. creatures#create
should add a new creature to the database.
The code:
#
# app/controllers/creatures_controller.rb
#
class CreaturesController < ApplicationController
# ...
# create a new creature in the database
def create
# whitelist params and save them to a variable
creature_params = params.require(:creature).permit(:name, :description)
# create a new creature from `creature_params`
creature = Creature.new(creature_params)
# if creature saves, redirect to route that displays all creatures
if creature.save
redirect_to creatures_path
# redirect_to creatures_path is equivalent to:
# redirect_to "/creatures"
end
end
end
Update your creatures#new
action to send a new instance of a Creature
to the new creature form.
Hint:
#
# app/controllers/creatures_controller.rb
#
class CreaturesController < ApplicationController
...
# show the new creature form
def new
@creature = Creature.new
# remember the default behavior is to render :new
end
end
This sets @creature
to a new instance of a Creature
, which is automatically shared with the form in views/creatures/new.html.erb
. This allows you to refactor the code for the form_for
helper.
It might look something like this:
```html
<%= form_for @creature do |f| %> <%= f.text_field :name %> <%= f.text_area :description %> <%= f.submit "Save Creature" %> <% end %>
</p>
</details>
Go to `localhost:3000/creatures/new` again in the browser, and inspect the HTML for the form on the page. Did anything change?
#### 7. Define a route to `show` a specific creature
Right now, your app redirects to `/creatures` after creating a new creature, and the new creature shows up at the bottom of the page. Let's make a route for users to see a specific creature. Then, you'll be able to show a new creature by itself right after it's created.
First, define a `show` route.
<details>
<summary>Hint:</summary>
<p>
```ruby
#
# config/routes.rb
#
Rails.application.routes.draw do
root to: "creatures#index"
get "/creatures", to: "creatures#index", as: "creatures"
get "/creatures/new", to: "creatures#new", as: "new_creature"
post "/creatures", to: "creatures#create"
get "/creatures/:id", to: "creatures#show", as: "creature"
end
Now that you have your show
route, set up the controller action for creatures#show
.
Hint:
#
# app/controllers/creatures_controller.rb
#
class CreaturesController < ApplicationController
...
# display a specific creature
def show
# get the creature id from the url params
creature_id = params[:id]
# use `creature_id` to find the creature in the database
# and save it to an instance variable
@creature = Creature.find_by_id(creature_id)
# render the show view (it has access to instance variable)
# remember the default behavior is to render :show
end
end
Next, create the view to display a single creature:
The creatures#create
method currently redirects to /creatures
. Again, this isn't very helpful for users who want to verify that they successfully created a single creature. The best way to fix this is to have it redirect to /creatures/:id
instead.
Hint:
```ruby # # app/controllers/creatures_controller.rb #
class CreaturesController < ApplicationController
...
# create a new creature in the database
def create
# whitelist params and save them to a variable
creature_params = params.require(:creature).permit(:name, :description)
# create a new creature from `creature_params`
creature = Creature.new(creature_params)
# if creature saves, redirect to route that displays
# ONLY the newly created creature
if creature.save
redirect_to creature_path(creature)
# redirect_to creature_path(creature) is equivalent to:
# redirect_to "/creatures/#{creature.id}"
end
end
end
</p>
</details>
Make sure to `git add` and `git commit` again once you have `new`, `create`, and `show` working.
## Part III: Change a creature with `edit` (form) and `update` (database)
<img src="https://aos.iacpublishinglabs.com/question/aq/700px-394px/how-long-is-a-caterpillar-in-a-cocoon_095bed7c-a98c-486d-b938-48e0b7ce39f2.jpg?domain=cx.aos.ask.com" width="70%">
<!-- ![](https://camo.githubusercontent.com/9f3f575f52088b41954636a670b1d44b3eac9fb9/687474703a2f2f692e67697068792e636f6d2f31324b7856766a35415232556e652e676966) -->
**Don't Give Up!!!**
Editing a specific creature requires two methods:
* `edit` displays a form with the existing creature info to be edited by the user
* `update` changes the creature info in the database when the user submits the form
#### 1. Define a route for the `edit` creature form
<details>
<summary>Hint:</summary>
<p>
```ruby
#
# config/routes.rb
#
Rails.application.routes.draw do
root to: "creatures#index"
get "/creatures", to: "creatures#index", as: "creatures"
get "/creatures/new", to: "creatures#new", as: "new_creature"
post "/creatures", to: "creatures#create"
get "/creatures/:id", to: "creatures#show", as: "creature"
get "/creatures/:id/edit", to: "creatures#edit", as: "edit_creature"
end
Using your creatures#new
and creatures#show
method as inspiration, you can write the creatures#edit
method in the creatures controller:
Hint:
```ruby # # app/controllers/creatures_controller.rb #
class CreaturesController < ApplicationController
...
# show the edit creature form
def edit
# get the creature id from the url params
creature_id = params[:id]
# use `creature_id` to find the creature in the database
# and save it to an instance variable
@creature = Creature.find_by_id(creature_id)
# render the edit view (it has access to instance variable)
# remember the default behavior is to render :edit
end
end
</p>
</details>
#### 3. Set up the view for the edit creature form
Create an `edit.html.erb` view inside `views/creatures`. Jump-start the edit form by copying the form from `views/creatures/new.html.erb` into `views/creatures/edit.html.erb`:
<details>
<summary>Hint:</summary>
<p>
```html
<!-- app/views/creatures/edit.html.erb -->
<%= form_for @creature do |f| %>
<%= f.text_field :name %>
<%= f.text_area :description %>
<%= f.submit "Save Creature" %>
<% end %>
Go to localhost:3000/creatures/1/edit
in the browser to see what it looks like so far. Check the method
and action
of the form. Also look at the hidden input with name="_method"
. What is it doing? The Rails form helper knows to turn this same code into an edit form because you're on the edit page!
The update route will use the id
of the creature to be updated. In Express, you decided between PUT /creatures/:id
and PATCH /creatures/:id
, depending on the type of update you wanted to do. In Rails, we'll need to add PATCH /creatures/:id
only to our routes.
Hint:
```ruby # # config/routes.rb #
Rails.application.routes.draw do root to: "creatures#index"
get "/creatures", to: "creatures#index", as: "creatures"
get "/creatures/new", to: "creatures#new", as: "new_creature"
post "/creatures", to: "creatures#create"
get "/creatures/:id", to: "creatures#show", as: "creature"
get "/creatures/:id/edit", to: "creatures#edit", as: "edit_creature"
patch "/creatures/:id", to: "creatures#update"
end
</p>
</details>
Run `rails routes` in the Terminal to see the newly created update routes.
#### 5. Set up the creatures `update` action
In the `CreaturesController`, define an `update` method:
<details>
<summary>Hint:</summary>
<p>
```ruby
#
# app/controllers/creatures_controller.rb
#
class CreaturesController < ApplicationController
...
# update a creature in the database
def update
# get the creature id from the url params
creature_id = params[:id]
# use `creature_id` to find the creature in the database
creature = Creature.find_by_id(creature_id)
# whitelist params and save them to a variable
creature_params = params.require(:creature).permit(:name, :description)
# update the creature
creature.update_attributes(creature_params)
# redirect to show page for the updated creature
redirect_to creature_path(creature)
# redirect_to creature_path(creature) is equivalent to:
# redirect_to "/creatures/#{creature.id}"
end
end
Now that params
are whitelisted in two different places in the CreaturesController
, refactor so that these params are set up in their own method. This method can (and should!) be private
because it will only ever be used inside the CreaturesController
class definition.
Hint:
#
# app/controllers/creatures_controller.rb
#
class CreaturesController < ApplicationController
...
# update a creature in the database
def update
# get the creature id from the url params
creature_id = params[:id]
# use `creature_id` to find the creature in the database
# and save it to an instance variable
creature = Creature.find_by_id(creature_id)
# update the creature
creature.update_attributes(creature_params) # this now calls the private method below!
# redirect to show page for the updated creature
redirect_to creature_path(creature)
# redirect_to creature_path(creature) is equivalent to:
# redirect_to "/creatures/#{creature.id}"
end
private
def creature_params
# whitelist params return whitelisted version
params.require(:creature).permit(:name, :description)
end
end
Refactor the create
action to use this private method as well.
Manually re-test your creatures#create
method in the browser. Then, test your creatures#update
method in the browser by editing the creature with an id
of 1 (go to localhost:3000/creatures/1/edit
). Then, git add
and git commit
your work.
Following a similar pattern to our other routes, create a route to destroy
(delete) a specific creature based on its id
.
Hint:
#
# config/routes.rb
#
Rails.application.routes.draw do
root to: "creatures#index"
get "/creatures", to: "creatures#index", as: "creatures"
get "/creatures/new", to: "creatures#new", as: "new_creature"
post "/creatures", to: "creatures#create"
get "/creatures/:id", to: "creatures#show", as: "creature"
get "/creatures/:id/edit", to: "creatures#edit", as: "edit_creature"
patch "/creatures/:id", to: "creatures#update"
delete "/creatures/:id", to: "creatures#destroy"
end
At this point, you're using all the RESTful routes for creatures.
In the CreaturesController
, define an destroy
method:
Hint:
```ruby # # app/controllers/creatures_controller.rb #
class CreaturesController < ApplicationController
...
# delete a creature from the database
def destroy
# get the creature id from the url params
creature_id = params[:id]
# use `creature_id` to find the creature in the database
# and save it to an instance variable
creature = Creature.find_by_id(creature_id)
# destroy the creature
creature.destroy
# redirect to creatures index
redirect_to creatures_path
# redirect_to creatures_path is equivalent to:
# redirect_to "/creatures"
end
end
</p>
</details>
#### 3. Add a delete button
Add a delete button to the view that displays a single creature:
<details>
<summary>It could look something like:</summary>
<p>
```html
<!-- app/views/creatures/show.html.erb -->
<h3><%= @creature.name %></h3>
<p><%= @creature.description %></p>
<%= button_to "Delete", @creature, method: :delete %>
Visit localhost:3000/creatures/1
in the browser, and inspect the HTML for the delete button. Click the delete button to manually test this feature.
At this point, you've created all the RESTful routes, implemented controller actions for each route, and made views for index
, show
, new
, and edit
. You've also created the Creature
model in the database and manually tested that everything works.
- Add links to other pages to help users navigate your site. For instance, a creature show page might have a link to the creatures index page. Use
link_to
. Also link each creature oncreatures#index
to its individualshow
page. - If you'd like, add a Bootstrap
navbar
with links to the homepage (/
) and the new creatures page (/creatures/new
). This navbar should show up on every page. - Read about Active Record Validations, and add validations to the
Creature
model to make sure a new creature can't be created without aname
anddescription
. - Read the docs for the Paperclip gem, and incorporate it into your Bog App to upload photos of creatures locally.