/cards60

60 card decks of playing cards. Games, printable cards and mathematical anaylis of 60 card decks

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Alternative deck design

Being a highly composite number a 60 card deck should allow for a greater variety of games than the standard 52-card deck.

For example, it can be evenly dealt between 2,3,4,5, or 6 players allowing for trick taking games with other than 4 players.

  • 52 can be evenly dealt between 2,4,13,26
  • 56 can be evenly dealt between 2,4,7,8,14,28
  • 60 can be evenly dealt between 2,3,4,5,6,10,12,15,20,30
  • 64 can be evenly dealt between 2,4,8,16,32
  • 68 can be evenly dealt between 2,4,17,34
  • 48 can be evenly dealt between 2,3,4,6,8,12,16,24

52 cards

Just for reference in case a reminder is needed on how a 52-card deck of playing cards work.

Suits (4ths)

  • Clubs
  • Diamonds
  • Hearts
  • Spades

Ranks (13ths)

  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • Jack
  • Queen
  • King
  • Ace (or 1)

Colors (1/2)

  • Red
    • Diamonds
    • Hearts
  • Black
    • Clubs
    • Spades

60 Compatible

Every card from the standard 52-card deck has an equivalent so you can easily filter down to a 52-card deck is needed. 2 more ranks are added to get to 60 cards 1s and Maids. The ten can also be abbreviated as the 0 in the corner, but with 10 icons.

Suits (4ths)

  • Clubs
  • Diamonds
  • Hearts
  • Spades

Ranks (15ths)

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 0 (10)
  • J ack (Knave, Footman or Squire)
  • M aid (Paige, Gillian, Damsel, Colleen, Colette, Mounted Lady, Cavalier or Knight)
  • Q ueen
  • K ing
  • A ce

Colors (1/2)

  • Red
  • Black

Thirds

  • Low 1-5
  • High 6-0
  • Faces J-A

Fifths

  • Low 1-3
  • Medium 4-6
  • High 7-9
  • Common 0-M
  • Court Q-A

60 Compromise

This is a split that highlights making the cards as divisible as possible. There are only 12 Ranks, so we merge the Jack and 10. The 5 suits are not divisible so the suits don't directly follow the colors.

Suits (5ths)

  • Clubs
  • Diamonds
  • Hearts
  • Spades
  • Moons (or Crescents)

Ranks (12ths)

  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • J ack (or 10)
  • Q ueen
  • K ing
  • A ce (or 1)

Colors (1/2 and 1/4)

  • Warm
    • Red (or Magenta)
    • Yellow
  • Cool
    • Green
    • Blue (or Cyan)
Clubs Diamonds Hearts Spades Moons
Red J47 Q38 K29 A56 A56
Yellow Q38 K29 A56 J47 K29
Green K29 A56 J47 Q38 Q38
Blue A56 J47 Q38 K29 J47

Thirds

  • Low 2-5
  • High 6-9
  • Faces J-A

60 Decimalized

The ranks of the cards could be reduced down to just the 10 digits. This then allows for there to be 6 suits, which is also a highly composite number So it can be split into 2 different sub-groupings (of 2 or 3) maybe by color and general shape?

Color & Suits

  • Red
    • Diamonds
    • Hearts
    • Pentacles (or Stars)
  • Black
    • Clubs
    • Spades
    • Moons (or Crescents)

Suit Classes (3rds)

  • Rounded
    • Clubs
    • Hearts
  • Sharp
    • Spades
    • Diamonds
  • Astral
    • Pentacles
    • Moons

Rank

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 0 (10)

60 Factorised Options

There are 4 prime factors in 60(223*5) so each could be it's own suit dimension.

Colors (1/2 and 1/4)

  • Warm
    • Red
    • White (Yellow)
  • Cool
    • Green
    • Black (Blue)

Class

  • Worker
  • Noble
  • Royal

Suits (5ths)

  • Clubs
  • Diamonds
  • Hearts
  • Spades
  • Moons (or Crescents)

Even/Odd

By number

Suits (4ths)

  • Rounded
    • Clubs
    • Hearts
  • Sharp
    • Diamonds
    • Spades

Rank

  • 1 Clubs
  • 2 Diamonds
  • 3 Hearts
  • 4 Spades
  • 5 Moons (or Crescents)
  • 6 Moons (or Crescents)
  • 7 Spades
  • 8 Hearts
  • 9 Diamonds
  • 0 Clubs (10)

Game Rules

Check [rules.md|here]