This code is a physics engine written in C++, which handles gravity, terminal velocity, collision between a plane and a sphere, kinematic physics, and projectile motion. It is written to work with OpenGL and GL Utility Toolkit. There are two simulations prebuilt in the src folder. One, flat.cpp, is a ball bouncing on a flat plane, and the other, slope.cpp, is a ball bouncing down a slope.
[Cleophas Kalekem] (https://kalekem.github.io/)
Chong Swee
You will need to have GLUT installed on your machine:
freeglut3-dev
freeglut3
To install the dependecies you will need, run
./install_libraries.sh
Next you can run either the flat simluation or the slope simulation with:
./compile_flat.sh
or
./compile_slope.sh
Which will both compile and run the program for you.
MIT License
Copyright (c) [2017] [Ted McNulty]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.