Lazer
This is the development repository for Lazer (previously called Phaser 3).
Lazer is the next generation of the Phaser game framework. Using a completely ES6 base it is renderer agnostic, allowing for DOM, SVG, Canvas and WebGL rendering, across desktop and mobile web browsers.
You can read all about the philosophy behind Lazer here.
Mailing List
There is a Google Groups mailing list you can join where progress is posted daily.
You can also follow development on Twitter
Examples and Tests
Check out the Lazer Dev repo to get all the code samples and tests.
Support Lazer on Patreon
Please help support the future development of Lazer through our Patreon campaign. We've some exciting plans and there's so much we'd like to do. Let's see if we can all work together to make this possible.
Warning: Highly Experimental
Everything in this repository is highly experimental. We're testing out all kinds of things, from ES6 features to new renderers. Unless you're part of the development team please don't open issues here yet.
We have no current estimated date of release.
We are asking for suggestions and feedback in this forum thread so be sure to add your voice.
License
Phaser is released under the MIT License.
Copyright
Phaser is a Photon Storm production.
Created by Richard Davey. Powered by coffee, anime, pixels and love.
The Lazer logo and characters are © 2016 Photon Storm Limited.
All rights reserved.
"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata