- Tool to pack binary files into a PNG image.
- Users can load a
bundle.wp
file and extract its data indexed by the original file's path.- A file in the folder
root/img/logo.png
can be accessed bybundle.read("img/logo.png") == Uint8Array
- Helper methods helps users to read the desired data format.
var d = bundle.readJSON("data/file.json") == object
var s = bundle.readText("data/file.txt") == string
var img = bundle.readImg("img/logo.jpg") == ImageElement
- A file in the folder
This PNG contains the following files:
- xml.dae
- data.json
- portrait.png
- Significantly reduce the number of HTTP requests allowing fast page loads
- Text data can be at least 40% compressed
- Browsers decompression routines are native and fast
- Games can greatly benefit of the compression and data packing
- No need to create and manage your own pack data type
- Find the
wb.exe
tool inencoder\bin\Release
- In the command line call
wb.exe -v -i root_folder -o output.wb
- Data can be encripted using
-h some-password
- After execution the compressed data will be stored in the
output.wb
file. - Move this file to your page desired folder.
- Add
js/wb.js
to your page. - Creates a bundle instance
var b = new Bundle();
- Load your
wb
fileb.load("data/output.wb",function(bundle,progress){ /*...*/ });
and keep track of the progress callback. - When the callback
progress
reaches1.0
andbundle
is a valid instance you are ready to use all your data. - Check the
read[Text|JSON|Img|...]()
methods to know which data type can be manipulated.
- Use
nodejs
for the tool and make it platform independent and/or a webservice.