A relatively simple script that generates pretty fast bytecode systems. Relies on some non-standard C, but should in theory be completely portable.
bcgen <rules.py>
The script is pretty bare bones at the moment. Essentially, it generates a number of
files in a directory called gen
in the working directory. These generated files are
included by bcode.c
, which you can compile into an object file that provides an
interface to compiling and running your bytecode system.
rules.py
is a file that describes which operations to generate.
Here's an example rules.py
:
g = BCGen(r = 4, f = 0)
g.rule('addi', 'rRR__I', 'R0 = R1 + IMM;')
g.write()
BCGen()
is the generator class. It has a number of optional parameters:
-
r
for number of general purpose registers, default to 3. -
f
for number of floating point registers, default to 3. -
i
for number of immediates an operation can take, default to 1. -
ubcval_type
for type to use for general purpose registers, default tounsigned long
-
sbcval_type
for signed equivalent ofubcval_type
, default tosigned long
. -
head
for user configurable code to be inserted at the head of the genrated bytecode, useful for defining helper functions etc. -
extra
for user configurable code to be inserted right before bytecode interpreting. Useful for defining variables to store temporary values to etc.
rule()
is the workhorse here. It takes three parameters:
name
for the instruction name.fmt
for the instruction format.body
for the instruction body.
The fmt
parameter is a string of at least five characters, from left to right:
- Relocation slot,
r
or_
r
means that the when compiling the instruction, it should return a relocation that can
later be patched with a value. _
means that no relocation is necessary.
- Four register slots,
R
,F
or_
:
R
refers to a general purpose register, and F
refers to a floating point register.
_
means the register slot is unused. When compiling an operation, the user can pass
in a number for each register slot that is the index of the register to use. Each
operation can take a maximum of four register arguments.
- Immediate slots,
I
,D
or_
, as many as thei
parameter toBCGen()
:
I
refers to an integer immediate value, D
refers to a floating point immediate value.
_
means the slot is unused. The user can pass in immediate values that are accessible
to the operation at runtime via IMM(i)/SIMM(i)/FIMM(i)/DIMM(i)
, for unsigned
integer, signed integer, float and double respectively. i
specifies which
immedate slot is used. Immediate slot 0 has special shorthands
IMM0/SIMM0/FIMM0/DIMM0
to reduce typing.
The body of the instruction is what gets executed. The register arguments are referenced
via R
+ slot index for the general purpose registers and F
+ slot index for the
floating point registers.
The index to use when specifying register arguments is the register slot index, so for
exampl the format _R_FR_
makes registers R0
, F2
and R3
available to the body.
It's very important to note that R0
does not refer to the literal first register in
the bytecode system, rather it's the first register argument the user gives when
compiling the instruction.
Each instruction can be compiled via the generated procedure select_name()
. For the
example rules.py
above, to compile the instruction addi
you would call
select_addi(0, 2, 500);
. The first and second arguments are the register indexes to
use, and map to R0
and R1
. The immediate is always last, and in this case it's
500
. One way to look at the situation is that we're requesting that a bytecode
instruction be compiled where register 2 plus 500
be placed into register 0.
Note that it can be easy to mix up which parameters are for register indexes
and which are for immediate values. A possible future improvement is wrapping
register indexes in their own struct, similar to lightening
.
By default the bytecode instruction following the current one is executed automatically.
You can however specify explicit jumps, such as in branches, by JUMP(target)
.
The target can be patched in later or be specified as an argument. For example:
# rules.py
...
g.rule('beq', 'rRR__I', 'if (R0 == R1) JUMP(IMM);')
// file.c
bcval_t label = label();
...
select_beq(0, 1, label.g); // we already know where we want to jump
// OR
bcreloc_t reloc = select_beq(0, 1, 0); // zero is placeholder
...
bcval_t label = label();
patch(reloc, 0, label); // now we know where we want to jump
The patch()
procedure takes a relocation to patch, which immediate slot we
want to patch and the value to place in the relocation at the immediate slot.
(Note that the patch system probably should/could be improved, but good enough for now.)
See example
for a simple test program that generates a limited set of operations
that are enough to sum the first billion integers.
As a very basic test, below is a comparison of example/exec
found in this repo
in relation to some other methods to accomplish summing the first billion integers.
'Method' | Time (s) |
---|---|
C, -O3 -march=native |
0.062 |
C, -O2 |
0.221 |
LuaJIT | 0.656 |
C, -O0 |
0.709 |
example/exec |
1.533 |
Lua | 18.717 |
Perl | 27.962 |
The full C program is
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
int main(int argc, char *argv[])
{
assert(argc == 2);
unsigned long sum = 0;
unsigned long n = strtoull(argv[1], 0, 0);
for (unsigned long i = 0; i < n; ++i)
sum += i;
printf("%llu\n", sum);
return 0;
}
Note the user input so as to avoid completely optimizing away the loop.
This software is currently very crude and pretty much only suitable for a simple demonstration. However, I think the performance figures are pretty impressive for what it is. A JIT system will essentially always beat this system in speed, but this is trivially portable and the code generation is ligtning fast. See comparisons in https://github.com/Kimplul/jit-comparison.
A fairly close match in the JIT world is lightning
(and its lighter fork,
lightening
). My intention is to try and use this tool to generate a bytecode
backend for lightening
as a fallback for platforms that lightening
doesn't
yet support to create a 'universal' low level virtual machine.
No restrictions are placed on register count or instruction count. The instruction count increases the size and compile time linearly, but register count affects the size and compile time exponentially so be careful. Also, to maintain the highest performance, the register count should be smaller than the register count of the underlying hardware. This allows the compiler to lower bytecode registers to hardware registers, speeding things up considerably.
Finally, note that the system doesn't assign any specific usage conventions to registers. You are responsible for maintaining an ABI of some kind, with stack/frame register(s), callee-save vs. caller-save, etc.
With massive systems, some optimizations passes have essentially no effect but take up an immense amount of time.
GCC users should compile bcode.c
with -fno-tree-fre -fno-gcse -fno-expensive-optimizations
. This seems to have minimal impact on runtime
performance, but has massive cost savings on compilation time. -fno-gcse
is
recommended by the GCC manual for computed gotos, though I didn't see any
improvement in the generated code on x86. Maybe other architectures benefit
from it more? Dunno. -fno-tree-slp-vectorize
can also be useful to decrease
memory usage, but doesn't seem to have too much of an effect on the compilation
speed.
LLVM users should use -fno-slp-vectorize
which does help a bit, but
-ftime-report
doesn't show any obvious other flags that should be turned off.
I'm sure there are, I just haven't looked hard enough. In any case, GCC I
suppose is the currently recommended compiler.