Game design

The player is late for the exam. When he leaves his home he realizes his car is missing. So he steals one. The player has a set time to reach FEUP. Spread throughout the map are cheat sheets to improve the player's grade in the exam. The final score is defined by the player's grade and the time remaining.

TODO

Car

  • Controls
  • Attributes (max velocity, mass/health)
  • Nitro
  • Camera following player ✓
  • Camera rotating on player turn ✓

Map/Terrain

  • Define different terrain (grass/dirt) effects
  • Make map pretty

Interface

  • Minimap
  • Damage
  • Speed
  • Arrow indicating objective

Pickables

  • Powerups - Get health, get speed, etc.
  • Cheatsheets - Collectables required to finish the game.

AI

  • Cop car (following player)
  • Random cars (random pathing)

Cutscenes

  • Choose car

Sound stuff