A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality.
Download gamecontrollerdb.txt, place it in your app's directory and load it.
For example :
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
The database is compatible with SDL v2.0.10 and newer. Older SDL versions are no longer supported.
A mapping looks like this :
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
It is comprised of a controller GUID (030000004c050000c405000000010000
), a name (PS4 Controller
), button / axis mappings (leftshoulder:b4
) and a platform (platform:Mac OS X
).
Please make sure to check that the name is a good description of the controller. If relevant, include the controller's name and model number.
There are a few different tools that let you create mappings.
Third party cross-platform tool with GUI (Windows, macOS and Linux). Likely the easiest tool to use.
The controllermap utility provided with SDL2 is the official tool to create these mappings, it runs on all the platforms SDL runs (Windows, Mac, Linux, iOS, Android, etc).
In Steam's Big Picture mode, configure your joystick. Then look in [steam_installation_directory]/config/config.vdf
in your Steam installation directory for the SDL_GamepadBind
entry. It is one of the last entries, it will look something like this.
"SDL_GamepadBind" "030000004c050000c405000000010000,PS4 Controller,platform:Windows,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,"
Unfortunately, Steam outputs the platform field at the beginning, so you will need to move it to the end manually. Move platform:Windows,
or platform:Mac OS X,
or platform:Linux,
to the end of the mapping (with the trailing comma).
GNOME Games allows users to configure their own gamepads. The gamepad file the user generates is located at ~/.var/app/org.gnome.Games/config/libmanette/gamecontrollerdb
when installed from the flatpak. (GNU/Linux)