Pinned Repositories
com.nebukam.orca
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
com.unity.uiextensions
DCET
Unity3D客户端和.Net Core服务器双端框架。DCET新群:1105670843
DownPlist
Game
游戏开发
GPUSkinning
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
InstallIos
KSFramework
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
terabithialyh's Repositories
terabithialyh/com.nebukam.orca
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
terabithialyh/com.unity.uiextensions
terabithialyh/DCET
Unity3D客户端和.Net Core服务器双端框架。DCET新群:1105670843
terabithialyh/DownPlist
terabithialyh/Game
游戏开发
terabithialyh/GPUSkinning
terabithialyh/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
terabithialyh/InstallIos
terabithialyh/KSFramework
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
terabithialyh/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
terabithialyh/stable-diffusion-webui
Stable Diffusion web UI
terabithialyh/UniHacker
Patch all versions of Unity3D and UnityHub
terabithialyh/XX-Net
A proxy tool to bypass GFW.
terabithialyh/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
terabithialyh/YHFramework
GameFramework +luban + hybridclr + YooAsset + UniTask