Space Invaders ============== This game was a university assignment. It had to contain the following things: - Inheritance and polymorphism - Model-View-Controller design - Observer pattern - Abstract factory design pattern - Exception handling for errors - Design with namespaces - Usage of SFML Compiling --------- First of all, you will need a compiler with decent c++11 support. This project was only tested with gcc 4.8. Compiling the game on linux is a piece of cake: mkdir build cd build cmake .. make install