A demake of Geometry Dash for the NES using the MMC3 mapper.
You can find nightly dev builds in the Actions tab. Alternatively you can download them here.
TODO proper guide
Here are some instructions for specifically contributing to levels and music.
The general principle is: fork it, change it, push it, open a PR, get it merged (or not).
(usersniper recommends working on the game using vscode on linux)
contributor | role (in no particular order) |
---|---|
Zephyrside/UserSniper | primary lead developer, project creator, coding, music, graphics |
kandowontu | director, secondary lead developer, maintainer |
AleFunky | core code, levels, testing, bugfixes |
Ficus mcHousePlant | levels, guidance, testing, bugfixes, graphics |
alexmush | code, code optimization, music |
jroweboy | graphics, code optimisation, parallax, menu, etc |
Zenith | music, graphics |
contributor | role (in no particular order) |
---|---|
Aquamarine | music |
vikrinox | music |
adrluc096 | icons, graphics |
Zee_Scott | icons |
StudsX | ASM, music |
cloud54 | various music tracks and art |
RedGD | icons, graphics |
Shoutout to RobTop for making all of this possible by creating Geometry Dash in the first place. Hope this silly project of ours is able to pay justice to his masterpiece.