/sacengine

Engine reimplementation for the game Sacrifice from Shiny Entertainment.

Primary LanguageDGNU General Public License v3.0GPL-3.0

sacengine

Engine reimplementation for the game Sacrifice from Shiny Entertainment.

Discord server: https://discord.gg/CTkCPnZ (#sacengine-dev channel)
Trello board: https://trello.com/b/ZcrTsa4O/sacengine

Any help is welcome!

Building

Building sacengine from scratch: Set up some D compiler, ideally LDC, version 1.35.0 is known to work: https://github.com/ldc-developers/ldc/releases/tag/v1.35.0

$ git clone --recursive https://github.com/tg-2/sacengine
$ cd sacengine
$ dub build -b release-debug

If you simply extract the binary release, there are some build scripts for linux already in the repository, on Windows the following command might work:

ldc2-1.35.0-windows-x64\bin\dub.exe build -b release-debug --compiler=./ldc2-1.35.0-windows-x64/bin/ldc2.exe

To run the engine, symlink your maps and data folder into the sacengine directory, check settings.txt for additional options. (Alternatively, put the executable in the Sacrifice directory.)

On Windows, you may need the following additional DLLs: