NovelRT is a cross-platform, flexible Visual Novel and 2D game engine. It is aimed at designers and developers alike, however many of the designer tools and features we have on our roadmap have yet to be implemented.
Job | Debug Status | Release Status |
---|---|---|
Windows x64 | ||
Ubuntu x64 |
Currently, NovelRT supports the following in its base form:
- Graphics LLAPI
- Audio LLAPI
Current features in development include:
- C++ HLAPI
- Lua 5.3 LLAPI
- CoreCLR hosting
- Ink narrative scripting language support
For information on Ink, check it out from here.
Currently there are no binary distributions of the engine as of yet, and we are still in our early alpha for almost everything.
If you wish to attempt to build a basic visual novel with the existing C++ API, you must first install the following dependencies:
- .NET SDK 5.0.100
- CMake 3.13
- Doxygen 1.8.8 (if building docs)
- Freetype 2.8.1
- GLAD 0.1.30
- GLFW 3.2.1
- glm
- gtest/gmock 1.10.0
- libpng 1.6.34
- libsndfile 1.0.28
- Lua 5.3
- OpenAL 1.19.1
- spdlog 1.4.2
If you are compiling on Linux, please note - we do not support GCC at this time. Please use Clang instead. Please also note all supported compiler profiles can be found here. Contributions for new profiles are welcome, however we will only be accepting profiles for first-party platforms.
These instructions are based on the Conan package manager. you can download Conan from here.
First, you must install the dependencies. Using Ubuntu 20.04 there are extra requirements on top of Conan. With those dependencies, it looks something like this:
sudo apt install clang libgl-dev xorg-dev libx11-xcb-dev libxcb-render0-dev libxcb-render-util0-dev libxcb-xkb-dev \
libxcb-icccm4-dev libxcb-image0-dev libxcb-keysyms1-dev libxcb-randr0-dev libxcb-shape0-dev libxcb-sync-dev \
libxcb-xfixes0-dev libxcb-xinerama0-dev xkb-data libxcb-dri3-dev libxcb-util-dev python3-pip \
Then, install Conan and our configurations should you require them:
pip3 install conan
conan config install https://github.com/novelrt/ConanConfig.git
If you are building from a command line terminal, clone NovelRT and set up the build folder like so:
git clone https://github.com/NovelRT/NovelRT.git
mkdir -p NovelRT/build
cd NovelRT/build
conan install .. --build=missing --build=bison --profile linux-clang10-amd64
Then you should be able to configure and build, like so:
cmake ..
cmake --build . -j
Prerequisites:
- You must set up Python 3 and the .NET 5 SDK (if you have not done so already).
- Windows 10 x64
(32-bit installation may be covered in the future.)
Please download Python 3 (x64) from here or from the Microsoft Store. Once that is done, install conan and our configurations should you require them:
pip install conan
conan config install https://github.com/novelrt/ConanConfig.git
If you are building from a command line terminal, clone NovelRT and set up the build folder like so:
git clone https://github.com/NovelRT/NovelRT.git
cd NovelRT
mkdir build
cd build
conan install .. --build=missing --profile windows-vs2019-amd64
Then you should be able to configure and build, like so:
cmake ..
cmake --build . -j
Examples will be placed here when we have created some. In the meantime, we advise asking us directly on our discord (invite URL above and below).
First off, if you want to contribute, thanks! Tickets that are not being resolved by the development team will be plainly marked as such via Help Wanted
or something similar to that should it change. We also would greatly appreciate being reached out to via our discord to discuss what you could work on.
NovelRT and everyone contributing (this includes issues, pull requests, the wiki, Discord in all forms, etc.) must abide by our code of conduct, which can be found here. Instances of abuse, harrassment or otherwise unacceptable behaviour must either be reported to a NovelRT Developer via direct message on Discord or by contacting us via email.
Unless otherwise specified, all files are copyright © Matt Jones and Contributors. Licensed under the MIT Licence (MIT).
See LICENCE in the repository root for more information.
You can reach us directly via our discord, or you can post your question as an issue on the appropriate repository (but honestly asking us directly might be easier).