/Cross-Platform-UIs-with-Flutter

Cross Platform UIs with Flutter, published by Packt

Primary LanguageC++MIT LicenseMIT

Cross-Platform UIs with Flutter

Cross-Platform UIs with Flutter

This is the code repository for Cross-Platform UIs with Flutter, published by Packt.

Unlock the ability to create native multiplatform UIs using a single codebase with Flutter 3

What is this book about?

Flutter is a UI toolkit for building beautiful, natively compiled applications for mobile, web, desktop, and embedded devices from a single codebase. With Flutter, you can write your code once and run it anywhere using a single codebase to target multiple platforms. This book is a comprehensive, project-based guide for new and emerging Flutter developers that will help empower you to build bulletproof applications

This book covers the following exciting features:

  • Create responsive and attractive UIs for any device
  • Get to grips with caching, widgets trees, and framework performance tips
  • Manage state using Flutter’s InheritedWidget system
  • Orchestrate the app flow with Navigator 1.0 and 2.0
  • Explore the Material and Cupertino built-in themes

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

class TodosApp extends StatelessWidget {  

  const TodosApp({  

    Key? key,  

    required this.todoController, 

  }) : super(key: key);  

  final TodosController todoController; 

Following is what you need for this book: This book is for software developers with a good grasp of Flutter, who want to learn best practices and techniques for building clean, intuitive UIs using a single codebase for mobile and the web. Prior experience with Flutter, Dart, and object-oriented programming (OOP) will help you understand the concepts covered in the book.

With the following software and hardware list you can run all code files present in the book (Chapter 1-9).

Software and Hardware List

Chapter Software required OS required
1-9 Flutter 3.0.4 Windows, Mac OS X, and Linux (Any)
1-9 Dart 2.17.5 Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

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Get to Know the Authors

Ryan Edge is an experienced software engineer, with over 10 years of experience as a web and mobile developer. He graduated in computer science from Southern Polytechnic State University. He is currently working for a stealth startup and part-time as a freelancer, with over 3 years of professional experience in Flutter. He is a Google Developer Expert in Flutter, an active member the open-source community, and a co-organizer of his local Flutter meetup group.

Alberto Miola is an Italian software engineer who graduated in computer science from the University of Padua. He's currently working with Dart and Flutter, with which he has more than 3 years of professional experience, and also is a Dart and Flutter GDE. He attends online conferences, writes technical articles about Flutter, and is also the author of the “Flutter Complete Reference” book series.