This is a project to create a motion-capture plugin for Blender using the OpenNI library and a Microsoft Kienct.
There are a couple of other similar things out there. I don't like them because either:
- They are not free software
- They are not maintained and won't compile with currently-available versions of other libraries
Currently there is a plugin for Blender that loads OpenNI and starts the skeleton tracker, but that's as far as I've got. The next step is to figure out a good way of mapping the OpenNI joints to the bones of an armature and then the co-ordinate transform from the OpenNI co-ordinate system to the Belnder system.
As of writing, the PyOpenNI repository on github only builds against Python 2.7. Here's an outline of how to build it for Python 3.2:
- Get the github version
- In the Python sources, fix all references to 'print' so that they are function-form (ie. parens around arguments)
- That includes compilerFlags.py
- In the C++ sources, change references to PyInt_Type to by PyLong_Type instead (or add an appropriate macro - typedefs don't work)
- Run CMake as per the instructions
- Edit CMakeCache.txt and change all references to python -> python3.2, python2.7 -> python3.2 and py27 -> py32
- Run make
- Copy lib/openni.so to /usr/lib/python3.2/lib-dynload