Pinned Repositories
Android-Bootstrap
Bootstrap style buttons with Font Awesome. Added features and BootstrapButton extends Button
Army-Mayhem
2D platformer
Blockmania
Blockmania is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
droidicon
Over 1600 customizable icons for Android including 750+ Google Material Design icons, 25 ready-made social badges, and more!
Infinite-World
2D game procedurally generated infinite terrain
isometric_engine
Isometric cube game engine. Terrain is procedurally generated
libgdx_dungeon
2D turn based dungeon crawler
Reverse-Polish-Notation-in-C
Sudoku-Solver-Verifier-in-Java
Sudoku Solver that uses recursive backtracking
Typroid
A typography library for Android
theDazzler's Repositories
theDazzler/droidicon
Over 1600 customizable icons for Android including 750+ Google Material Design icons, 25 ready-made social badges, and more!
theDazzler/Android-Bootstrap
Bootstrap style buttons with Font Awesome. Added features and BootstrapButton extends Button
theDazzler/Reverse-Polish-Notation-in-C
theDazzler/Typroid
A typography library for Android
theDazzler/isometric_engine
Isometric cube game engine. Terrain is procedurally generated
theDazzler/libgdx_dungeon
2D turn based dungeon crawler
theDazzler/Blockmania
Blockmania is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
theDazzler/Infinite-World
2D game procedurally generated infinite terrain
theDazzler/Sudoku-Solver-Verifier-in-Java
Sudoku Solver that uses recursive backtracking
theDazzler/Army-Mayhem
2D platformer
theDazzler/Floating-Point-Addition-in-Assembly
theDazzler/Mos-6502-in-Assembly
MOS 6502 emulator in Assembly and C
theDazzler/4483b_game_demo
University of Western Ontario game demo for cs4483b. Created with Unity
theDazzler/Chip8-Emulator-Interpreter
Chip8 emulator/interpreter
theDazzler/dcpu16_emulator
DCPU16 emulator for 0x10c in Java
theDazzler/huginn
Build agents that monitor and act on your behalf. Your agents are standing by!
theDazzler/libgdx
Desktop/Android/HTML5/iOS Java game development framework
theDazzler/ludum-dare-40
theDazzler/my_cpu
theDazzler/quickstart-android
Firebase Quickstart Samples for Android
theDazzler/theDazzler.github.io
Jekyll theme based on Freelancer Start Bootstrap theme