/FunkinWithLove

Recreation of Friday Night Funkin' using Löve2D, copped code and a shit ton of libraries.

Primary LanguageLuaMIT LicenseMIT

Funkin' With Löve2D

Current version: 0.0.3b ( 21 / 01 / 23 )

Functional gameplay with early sustains as of 0.0.3a

Barebones of what could be a recreation of Friday Night Funkin' in Löve2D. Is there a reason for this to exist? You tell me, I'm just here to make this functional.

Building This

  1. First, grab yourself a copy of Löve2D and install it on your computer, the version I'm using to develop this project is version 11.4.
  2. Then, grab a copy of the project and drop it somewhere in your computer inside another folder.
  3. Go to where your LOVE.exe executable is (usually in C:\Program Files\LOVE), make a shortcut of it and drag it inside the folder you created to contain the folder FunkinWithLove.
  4. Drag the folder game into the LOVE shortcut you created and the game should run.

Libraries used

All under MIT Licensing, or very similar. More information, go check the Github pages out.

Loveframes by linux-man -- Under ZLib actually, but not that different.
Anim8 by Kikito
Clove by youngneer -- Ambiguous, but we can talk it out.
inifile by bartbes -- Simplified BSD License, which again, not that different.
json.lua by rxi
roomy by tesselode
Timer and Camera modules from hump by vrld -- Yes, this one's also MIT
SYSL Text by SystemLogoff
deep by Nikaoto
Events module from knife by airstruck

Keeping Track

You can keep track of the changes in this Changelog page, as well as future plans for the engine here.