MSXlib is a set of assembly libraries to create MSX videogame cartridges.
MSXlib is BIOS-based, and it is divided in several libraries: MSX-related core, MSX-related optionals, games core, genre-specific (such as platformers), and generic game optionals. These libraries can be used incrementally, but are designed to work together.
The MSXlib Development Guide will help you start creating MSX videogame cartridges.
- ayFX Replayer v1.31 by SapphiRe
- CoolColors © Fabio R. Schmidlin, 1997
- Pletter 0.5c1 © XL2S Entertainment 2008
- PT3 Replayer by Dioniso, MSX-KUN (ROM version), SapphiRe (asMSX version)
- WYZPlayer 0.47c
- ZX0, ZX1, and
ZX7by Einar Saukas (note: ZX7 is kept for backwards compatibily; please use ZX0 or ZX1 instead)
- PCXTOOLS v2.2 coded by theNestruo
- Pletter 0.5c1 © XL2S Entertainment 2008
- tniASM v0.45 is written by Patriek Lesparre, © 2000-2013 by The New Image
- Tiled © 2008-2020 Thorbjørn Lindeijer.
- Visual Studio Code © 2020 Microsoft
- ZX0, ZX1, and
ZX7 (also, here)by Einar Saukas (note: ZX7 is kept for backwards compatibily; please use ZX0 or ZX1 instead)
The readme files of the external tools (such as tniASM, ZX0, etc.), and some technical documentation have been copied into the ref
folder for your convenience; you can open The MSX Red Book in an editor tab next to your code.
This techincal documentation contains:
- The MSX Red Book in text format, in ASCII format (by MSXHans 2001) and in MarkDown format (by Gustavo Seidler)
- The MSX2 Technical Handbook in MarkDown format by Néstor Soriano
- Portar Specifications in text format and in HTML format (by Mayer of WC Hakkers)
- Texas Instruments TMS9918A VDP (by Sean Young)
Coded by theNestruo