Disassembly, reverse engineering, and possible enhancement of the MSX game cartridge "Pyramid Warp (1983)"
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PyramidWarp.annotated.asm
:- The annotated disassembly of Pyramid Warp (1983).
- Assembles to the original ROM, verbatim.
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PyramidWarp.enhanced.asm
:- The original source code, once disassembled, was easy to understand and easy to improve because it used no compression, did no clever tricks, and underused some resources (e.g.: the game looked like SCREEN 1 despite being SCREEN2 already).
- This is a patcheable version of the original source code that allows several of those enhancements.
- This version keeps most of the original source code untouched and, actually, a pixel-perfect clone of the original game can be assembled from this!
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PyramidWarp.enhanced+.asm
:- This version break ties with the original source code wherever necessary to accomodate not-so-easy-to-fit enhancements (such as a proper music replayer or a sprite flickering routine)
- Moved RAM start from $C000 to $E000 (RAM requirement is now 8KB)
- Unused data removed. Data realigned to simplify routines and to free space (+512 bytes freed)
- Disabled keyboard click sound
- Player starts looking down instead of up (simply because it looks better)
- Numbers in scoreboard aligned right to improve readability
- Patcheable colors (symbolic constants in assembly code)
- Patcheable graphics (external binaries for font, charset and sprites)
- Patcheable room definitions (external assembly code)
- 5th and 6th enemy slots can be enabled
- Completely new graphic set
- Enemies can look in 4 directions
- Enemies sprites can be replaced by player sprites
- A floor tile can be used instead of transparent character
- Numbers in scoreboard in a different color (to improve readability)
- Fixes the first draw of the playground
- Sprite flickering routine
- Proper title charset
- Proper music and sounds! (by Bitcaffe)
- More randomness! Rooms can be mirrored and flipped
- More room definitions! (room editor by Nenefranz)
- Difficulty option! Choose between: easier (3 enemies), original (4 enemies), enhanced (progressive and adaptative number of enemies), and harder (6 enemies).
- Pyramid Warp © 1983 by T&E SOFT
Enhanced versions by Bitcaffe (music), Nenefranz (code & graphics), and theNestruo (code)
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Pyramid Warp Enhanced/Enhanced+ code © 2021 by Nenefranz & theNestruo is licensed under CC BY-NC-SA 4.0
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Pyramid Warp Enhanced/Enhanced+ graphics © 2021 by Nenefranz is licensed under CC BY-NC-ND 4.0
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Pyramid Warp Enhanced+ music © 2021 by Bitcaffe is licensed under CC BY-NC-ND 4.0
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Pyramid Warp EX map editor © 2021 by Nenefranz is licensed under CC BY-NC-ND 4.0
- ayFX Replayer v1.31 by SapphiRe
- PT3 Replayer by Dioniso, MSX-KUN (ROM version), SapphiRe (asMSX version)
- ZX0 by Einar Saukas
- PCXTOOLS v2.2 coded by theNestruo
- tniASM v0.45 is written by Patriek Lesparre, © 2000-2013 by The New Image
- Tiled © 2008-2020 Thorbjørn Lindeijer
- ZX0 by Einar Saukas