A opengl terrain generator that implements the fault algorithm. The program allows the simulation of terrain continously through the use of the fault algorithm. The program features an outline and fully filled view.
- q | Exit
- e | Switch Between WireFrame and Filled
- r | Generates 500 Fault
- k | Switch Between GL_FLAT and GL_SMOOTH
- l | Lighting On Off
- x | Switch Between Vertex Shading and Flat Shading
- 1 | Mode 1 Controls Camera
- 2 | Mode 2 Controls Camera Look at Position
- 3 | Mode 3 Controls Light
- Home | Moves Up Mode 3 Switch to light 1 controls
- End | Moves Down Mode 3 Switch to light 2 controls
- up | Move Forward
- down | Move Backward
- left | Mode1 Rotate Left Mode2 Move Left
- right | Mode1 Rotate Right Mode2 Move Right