MagicWE2
Lag free asynchronous world editor for PMMP
Try the new MagicWE, now way more powerful, with more support, more commands, new tools and more!
Why MagicWE2?
Rainbow sprinkles!
Jokes aside, here is a list of pros:
- Simple usage
- Translations
- Good performance and great speeds
- Progress bars like on Windows 98!
- Sessions
- Clipboards
- Optimized item / block parsing - you can place any block, by id, name, and item!
- Alot more commands
- Command auto-completion
- Command flags (i.e. -p for relative copying/pasting, -h for hollow objects)
- UI for brush setup and configuration
- Fancy icon and optional startup ASCII art
- Direct bug reporting to GitHub
Commands
Command | Alias | Description | Usage |
---|---|---|---|
//pos1 |
//1 |
Select first position |
//pos1 |
//pos2 |
//2 |
Select second position |
//pos2 |
//set |
//fill |
Fill an area with the specified blocks |
//set <blocks:string> [flags:text] |
//replace |
Replace blocks in an area with other blocks |
//replace <findblocks:string> <replaceblocks:string> [flags:text] |
|
//copy |
Copy an area into a clipboard |
//copy [flags:text] |
|
//paste |
Paste your clipboard |
//paste [flags:text] |
|
//wand |
Gives you the selection wand |
//wand |
|
//togglewand |
Toggle the wand tool on/off |
//togglewand |
|
//undo |
Rolls back the last action |
//undo |
|
//redo |
Applies the last undo action again |
//redo |
|
//debug |
Gives you the debug stick, which gives information about the clicked block |
//debug |
|
//toggledebug |
Toggle the debug stick on/off |
//toggledebug |
|
//cylinder |
//cyl |
Create a cylinder |
//cylinder <blocks:string> <diameter:int> [height:int] [flags:text] |
//count |
//analyze |
Count blocks in selection |
//count [blocks:string] [flags:text] |
//help |
//?,//mwe,//wehelp |
MagicWE help command |
//help [command:string] |
//version |
//ver |
MagicWE version |
//version |
//info |
Information about MagicWE |
//info |
|
//report |
//bug,//github |
Report a bug to GitHub |
//report [title:text] |
//donate |
//support,//paypal |
Donate to support development of MagicWE! |
//donate |
//brush |
Opens the brush tool menu |
//brush |
|
//flood |
Opens the flood tool menu |
//flood |
Planned features
- Saved sessions (saved brushes and clipboards)
- More commands, a glimpse at the plugin.yml should give you a good look what is coming up
- Command based flags, since they are currently in a global state
- Schematic and structure block data support
- Clipboard naming, exporting and switching
- ScoreboardAPI integration
- Better and more brushes. For now i suggest using BlockSniper for brushes!
- MyPlot integration
Fast updates
You have an urgent issue, your server is crashing or players mess with the world and start griefing?
Consider using //report to create a pre-filled GitHub issue!
Feel free to open issues, feature requests and criticism are welcome!
If you have an urgent issue, tag me on Twitter for faster response time: @xenialdan
Quotes
- "MagicWE2 has a new fresh coating over the plugin, with rainbow colored sprinkle topping!" ~ XenialDan, 2017
Foot notes
License: GNU GENERAL PUBLIC LICENSE
Readme last updated: 4th August 2019