Odin binding for Tilengine a 2D graphics engine with raster effects for retro/classic style game development.
import tile "odintilengine"
main :: proc() {
foreground: tile.TLN_Tilemap
tile.TLN_Init(400, 240, 1, 0, 0)
foreground = tile.TLN_LoadTilemap("assets/sonic/Sonic_md_fg1.tmx", nil)
tile.TLN_SetLayerTilemap(0, foreground)
tile.TLN_CreateWindow(nil, 0)
for tile.TLN_ProcessWindow() {
tile.TLN_DrawFrame(0)
}
tile.TLN_DeleteTilemap(foreground)
tile.TLN_Deinit()
}
This repo is released under the MPL-2.0.