This repository contains my SMAPI mods for Stardew Valley. See the individual mods in the subfolders for documentation and release notes.
The mods can be translated into any language supported by the game, and SMAPI will automatically use the right translations.
(❑ = untranslated, ↻ = partly translated, ✓ = fully translated)
Bug Net | Capstone Professions | Displays | Magic | More Rings | Preexisting Relationships | Surfing Festival | |
---|---|---|---|---|---|---|---|
Chinese | ❑ missing | ❑ missing | ❑ missing | ✓ | ↻ partial | ❑ missing | ❑ missing |
French | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
German | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Hungarian | ✓ | ✓ | ❑ missing | ❑ missing | ✓ | ❑ missing | ✓ |
Italian | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Japanese | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Korean | ❑ missing | ❑ missing | ❑ missing | ✓ | ❑ missing | ❑ missing | ✓ |
Portuguese | ❑ missing | ❑ missing | ❑ missing | ✓ | ❑ missing | ❑ missing | ❑ missing |
Russian | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ✓ |
Spanish | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Turkish | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing | ❑ missing |
Contributions are welcome! See Modding:Translations on the wiki for help contributing translations.
Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.
These mods use the crossplatform build config so they can be built on Linux, macOS, and Windows without changes. See the build config documentation for troubleshooting.
To compile a mod and add it to your game's Mods
directory:
-
Clone Tiled.Net:
git clone https://github.com/napen123/Tiled.Net.git
-
Rebuild the solution in Visual Studio or MonoDevelop.
This will compile the code and package it into theMods
directory. -
Launch any project with debugging.
This will start the game through SMAPI and attach the Visual Studio debugger.
To package a mod for release:
- Switch to
Release
build configuration. - Recompile the mods per the previous section.
- Upload the generated
bin/Release/<mod name>-<version>.zip
file from the project folder.
This order avoids releasing mod updates which need an unreleased update (e.g. updating Json Assets before a SpaceCore update it needs).
Release phases:
I: non-frameworks with no spacechase dependency
II: framework mods
III: mods which use phase II frameworks
IV: mods which need custom packaging
phase | mod
----- | ------------------------------
I | 1. Better Meteorites
| 2. Better Shop Menu
| 3. Carry Chest
| 4. Combat Level Damage Scaler
| 5. Console Code
| 6. Custom Critters
| 7. Custom NPC Fixes
| 8. Experience Bars
| 9. Extended Reach
| 10. Flower Color Picker
| 11. Flower Rain
| 12. Jump Over
| 13. Junimos Accept Cash
| 14. More Giant Crops
| 15. More Grass Starters
| 16. MultiFertilizer
| 17. Object Time Left
| 18. Profit Calculator
| 19. Rush Orders
| 20. Spenny
| 21. Three-Heart Dance Partner
| 22. Throwable Axe
----- | ------------------------------
II | 23. Content Patcher Animations
| 24. Generic Mod Config Menu
| 25. Hybrid Crop Engine
| 26. SpaceCore
| 27. Json Assets * needs SpaceCore
----- | ------------------------------
III | 28. Animal Social Menu
| 29. Another Hunger Mod
| 30. Bigger Craftables
| 31. Bug Net
| 32. Capstone Professions
| 33. Cooking Skill
| 34. Customize Exterior
| 35. Displays
| 36. Luck Skill
| 37. Mana Bar
| 38. Magic * needs Mana Bar
| 39. More Buildings
| 40. More Rings
| 41. Preexisting Relationship
| 42. Pyromancer's Journey
| 43. Sleepy Eye
| 44. Statue of Generosity
| 45. Theft of the Winter Star
----- | ------------------------------
IV | 46. Surfing Festival