/Dragon_Ruby_Room_Generation_Starting_Point

An example on one way to approach room generation in DragonRuby

Primary LanguageRubyMIT LicenseMIT

This is meant to function as a simple example of how to do room generation in DragonRuby Based off of randomised square rooms and then connecting together via corridors

I am very much a beginner at DragonRuby myself so this could be largely a terrible way to do things