A streamlined, flexible, and network‐friendly alternative to Unreal Engine’s Gameplay Ability System. Designed for both single-player and multiplayer projects, this plugin gives you a modular framework for handling abilities, attributes, and events in a way that’s accessible to both Blueprints and C++. You can use this plugin without needing to write any C++ code.
I hope this plugin helps you have more fun while making your game!
If you have any questions, suggestions, or encounter issues, please open an issue or create a discussion.
Contributions are also very welcome.