/bsnes-mt

Improved bsnes version: pixel-perfect scaling, PNG screenshots, etc.

Primary LanguageC++OtherNOASSERTION

bsnes-mt

bsnes version with image-quality, user-experience and other improvements:

  • Pixel-perfect integer-ratio scaling.
  • Precise 4:3 in the “Center” and “Scale” modes.
  • Compressed PNG screenshots.
  • User interface in both English and Russian, and more.

See the project webpage for details.

Contributing translations

Feel free to contribute user-interface translations. That’s easy even if you are not a programmer.

The app is already available in English and Russian, and partially Japanese. English and Russian translations are complete and don’t need contributions.

Translations are in the bsnes-mt/translations.h file (uses UTF-8 character encoding).

Partial translations are possible: if a string is not translated, just the original English-language string is automatically used instead.

Start with translating menus (Menu.*), then settings (Settings.*) and common strings (Common.*) — they form the main part of the user interface.

How to compile/build

Install MinGW, then execute the following command inside the folder with bsnes-mt source code:

mingw32-make -C bsnes target=bsnes

Like original bsnes, bsnes-mt cannot be built with Visual Studio for now.

bsnes-mt is Windows-only.