A libGDX cross platform video rendering extension
Gdx-video is currently available in maven with official builds and snapshot builds. You can find them at the following repositories:
- Official For official releases, use https://oss.sonatype.org/content/repositories/releases
- Snapshots For snapshot builds, use https://oss.sonatype.org/content/repositories/snapshots
Don't forget to replace 0.0.1 with the current version!
implementation "com.badlogicgames.gdx-video:gdx-video:0.0.1"
implementation "com.badlogicgames.gdx-video:gdx-video-lwjgl:0.0.1"
or
implementation "com.badlogicgames.gdx-video:gdx-video-lwjgl3:0.0.1"
implementation "com.badlogicgames.gdx-video:gdx-video-android:0.0.1"
implementation "com.badlogicgames.gdx-video:gdx-video:0.0.1:sources"
implementation "com.badlogicgames.gdx-video:gdx-video-gwt:0.0.1"
implementation "com.badlogicgames.gdx-video:gdx-video-gwt:0.0.1:sources"
You also need to add the following file to your GdxDefinition.gwt.xml in your html project:
<inherits name="com.badlogic.gdx.video.gdx_video_gwt" />
Don't forget to replace 0.0.1 with the current version!
Core:
<dependency>
<groupId>com.badlogicgames.gdx-video</groupId>
<artifactId>gdx-video</artifactId>
<version>0.0.1</version>
</dependency>
Desktop:
<dependency>
<groupId>com.badlogicgames.gdx-video</groupId>
<artifactId>gdx-video-lwjgl</artifactId>
<version>0.0.1</version>
</dependency>
or
<dependency>
<groupId>com.badlogicgames.gdx-video</groupId>
<artifactId>gdx-video-lwjgl3</artifactId>
<version>0.0.1</version>
</dependency>
Android:
<dependency>
<groupId>com.badlogicgames.gdx-video</groupId>
<artifactId>gdx-video-android</artifactId>
<version>0.0.1</version>
</dependency>
To build from source, clone or download this repository, then open it in Android Studio. Perform the following command to compile and upload the library in your local repository:
gradlew clean uploadArchives -PLOCAL=true
See build.gradle
file for current version to use in your dependencies.
The project is licensed under the Apache 2 License, meaning you can use it free of charge, without strings attached in commercial and non-commercial projects. We love to get (non-mandatory) credit in case you release a game or app using this project!