This repository is currently private and meant to be accessed by only those who are working on this project
Please read the following links before starting with collaboration on git
And of course-
- Scene files are saved as "s_<scene_name>.tscn"
s_ is indicator of the file being directly related to a scene. In this case, it is the entire scene file itself.
- Folders for scenes are saved as f_s_<scene_name>
f_ is indicator of Folder.
- Resources e.g., fonts are saved as r_dfd_<font_name>.tres
r_ is indicator of Resource dfd_ of Dynamic Font Data (a godot resource type) Similarly, df_ for Dynamic font
As of now you may see some directories in the repo i.e.
To keep the resources/scenes/assets that are meant to be reused heavily throughout the game in different contexts. Note that these files are supposed to be standalone, which means if you use them in level(or scene) in the game, you should be EXXTRA careful as to not write back changes permanently.
Whenever you instance a common scene in your work, if you need to make changes in local context,
- Right Click on the instanced Scene (node)
- Select the Make scene Local option
This will copy the scene as part of the parent scene and will no longer ruin the scene file saved in commons/
However, any resources referenced e.g. (textures and most importantly, scripts) in the instanced node, will point to the same location on disk. To overcome that, make sure to manually and recursively make all sub-resources and their properties local, (if required) and save new resources in the current scene folder.
To have 8 sub-directories names "Level1/", "Level2/".. to save Level scene and resources local to the level. Pretty self explanatory.
To have scenes that are not really reusable (as in commons/) and not really level related. e.g. the Intro scene.
Do not move any files around the repository without prior discussion. There are formalities that will need to be synced with the editor as well as collaborators.
We have to be very communicative about our work and try best not to touch files that are being used by other people. Let's figure out branches that everyone is going to work on, and how to merge them safely.
Working with the Godot editor is going to be quite a task, please (I insist) contact me for any queries.
(Pranjal)