/Audio-Compatibility-Patch

Audio Compatibility Patch

Primary LanguageShell

Audio Compatibility Patch

This fixes music and streaming apps (Spotify, Pandora, etc) that aren't processing audio effects for various equalizer applications through the modification of audio policy. More details in support thread.

Compatibility

  • Any Android device

Change Log

v1.5.8 - 1.15.2019

  • Unity v3.2 update

v1.5.7 - 1.10.2019

  • Unity v3.1 update
  • Improve remove option

v1.5.6 - 1.5.2019

  • Unity v3.0 update

v1.5.5 - 12.26.2018

  • Fix zipname trigger

v1.5.4 - 12.23.2018

  • Unity v2.2 update

v1.5.3 -12.21.2018

  • Updated to unity v2.1

v1.5.2 - 12.28.2018

  • Unity v2.0 update
  • Fixed limitation in zipname triggers - you can use spaces in the zipname now and trigger is case insensitive

v1.5.1 - 10.23.2018

  • Unity v1.7.2 update

v1.5 - 9.20.2018

  • Unity v1.7.1 update

v1.4.9 - 9.2.2018

  • Unity v1.7 update

v1.4.8 - 8.30.2018

  • Unity v1.6.1 update

v1.4.7 - 8.24.2018

  • Unity v1.6 update

v1.4.6 - 7.18.2018

  • Added patch support for samsungs with deep_buffer contained in primary-out/primary output
  • Fixed patching with busybox sed
  • Unity v1.5.5 update

v1.4.5 - 6.17.2018

  • Updated for aml v1.7

v1.4.4 - 6.15.2018

  • Bug fixes

v1.4.3 - 5.7.2018

  • Unity v1.5.4 update

v1.4.2 - 4.27.2018

  • Raw patching bug fixes

v1.4.1 - 4.26.2018

  • Unity v1.5.3 update

v1.4 - 4.23.2018

  • Brought back old deep_buffer remover logic (vol key option) for the few who need it
  • Minor bug fixes

v1.1.3 - 4.16.2018

  • Unity v1.5.2 update
  • Add AML detection/notification

v1.1.2 - 4.12.2018

  • Reworking/fixing of audio file patching

v1.1.1 - 4.12.2018

  • Unity v1.5.1 update

v1.1 - 3.27.2018

  • Added disabling of low_latency
  • Use flag of NONE for deep_buffer and low_latency, still FAST for raw

v1.0 - 3.22.2018

  • Initial release

Source Code