theskidster
Full stack developer with expertise in software & web technologies. Aspiring gameplay programmer.
Minnesota
Pinned Repositories
BMFEditor
A font editor that can be used to create bitmap fonts for XJGE.
CraftingInterpreters
Contains challenges from the book of the same name.
java_platformer
An example of the various coding paradigms frequently used to create platforming games.
java_weapon
A procedural weapon generator!
LightingTestbed
A modular platform for testing out various lighting techniques in 3D space with LWJGL 3.
lwjgl_bitmapfont
New and improved font tutorial which makes better use of instancing.
lwjgl_text
An example of how to implement bitmap text in OpenGL 3
PhysicsSim
A testbed for physics simulations using the open dynamics engine.
RGME
An open source 3D level editor for an upcoming game project. ABANDONED. SEE NEW VERSION HERE: https://github.com/theskidster/MapEditor
shadercore
A lightweight rendering abstraction layer which allows java projects to make use of modern OpenGL paradigms.
theskidster's Repositories
theskidster/LightingTestbed
A modular platform for testing out various lighting techniques in 3D space with LWJGL 3.
theskidster/lwjgl_bitmapfont
New and improved font tutorial which makes better use of instancing.
theskidster/lwjgl_text
An example of how to implement bitmap text in OpenGL 3
theskidster/RGME
An open source 3D level editor for an upcoming game project. ABANDONED. SEE NEW VERSION HERE: https://github.com/theskidster/MapEditor
theskidster/BMFEditor
A font editor that can be used to create bitmap fonts for XJGE.
theskidster/CraftingInterpreters
Contains challenges from the book of the same name.
theskidster/java_platformer
An example of the various coding paradigms frequently used to create platforming games.
theskidster/java_weapon
A procedural weapon generator!
theskidster/JavaPathfinder
Pathfinding algorithm example.
theskidster/PhysicsSim
A testbed for physics simulations using the open dynamics engine.
theskidster/shadercore
A lightweight rendering abstraction layer which allows java projects to make use of modern OpenGL paradigms.
theskidster/jlogger
A lightweight application logger for java projects.
theskidster/lwjgl3_triangle
Simple demonstration of the OpenGL graphics pipeline utilizing LWJGL3
theskidster/lwjgl_buffers
A crude example of how to use multiple buffers with LWJGL 3 / OpenGL 3
theskidster/MapEditor
An open source 3D level editor.
theskidster/MapEditor-legacy
Early prototype for a much larger 3D level editor that can be found here: https://github.com/theskidster/RGME
theskidster/rng_cpp03_testbed
for learnin' and whatnot!
theskidster/theskidster