a layout which supports 3d rotate and enable its childview has z-depth for android
the effect is shown as below
I | II |
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XML
-
在布局中配置SphereLayout, 设置半径"radius"和对齐方向"snapOrientation" (属性说明见XML attributes);
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添加childview, SphereLayout可以包含任意个childview ,每个childview都需要设置"layout_depth"属性,取值范围在 SphereLayout的"radius"正负范围内[ -radius , radius ] , 布局未旋转时,depth越大的childview视觉上越接近用户, depth 为负的childview一开始处于背面.
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childview默认位于SphereLayout在x,y轴构建的平面上的中间位置,可添加margin使它相对中间位置进行偏移.
<!-- sample -->
<com.thunderpunch.spherelayoutlib.layout.SphereLayout
android:id="@+id/sl"
android:layout_width="match_parent"
android:layout_height="400dp"
app:radius="90dp"
app:snapOrientation="horizontal">
<View
android:id="@+id/v0"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/shape_oval_grey"
app:layout_depth="30dp"
app:layout_fitBounds="true" />
<View
android:id="@+id/v1"
android:layout_width="50dp"
android:layout_height="50dp"
android:background="@drawable/shape_oval_black"
app:layout_depth="-70dp" />
<LinearLayout
android:layout_width="90dp"
android:layout_height="wrap_content"
android:layout_marginRight="55dp"
android:layout_marginTop="40dp"
android:orientation="vertical"
android:paddingBottom="5dp"
android:paddingLeft="8dp"
android:paddingRight="8dp"
android:paddingTop="5dp"
app:layout_depth="40dp">
</LinearLayout>
</com.thunderpunch.spherelayoutlib.layout.SphereLayout>
Code
- 使SphereLayout朝某个方向旋转一定的角度
SphereLayout sl = (SphereLayout) findViewById(R.id.sl);
sl.rotate(-40, 30);//朝x轴正方向逆时针旋转40度的方向,向内翻转30度
- 反转 SphereLayout
sl.reverse(true);
- SphereLayout自身属性
<declare-styleable name="SphereLayout">
<!-- 标记位于背面的视图是以Y轴水平翻转可到达正面,或是以X轴竖直翻转可到达正面 -->
<attr name="snapOrientation">
<enum name="horizontal" value="0" />
<enum name="vertical" value="1" />
<enum name="none" value="9" />
</attr>
<!-- 球体半径-->
<attr name="radius" format="dimension|reference" />
<!--是否隐藏位于背面的视图 -->
<attr name="hideBack" format="boolean" />
</declare-styleable>
- SphereLayout 直系子视图的布局参数
<declare-styleable name="SphereLayout_Layout">
<!--Z轴位置,必需设置-->
<attr name="layout_depth" format="dimension|reference" />
<!--为true时,子视图会宽高适配当前所处depth的圆直径且无视自身margin属性-->
<attr name="layout_fitBounds" format="boolean" />
</declare-styleable>
- 使SphereLayout和用户进行手势交互
SphereLayout sl = (SphereLayout) findViewById(R.id.sl);
sl.setOnTouchListener(new SLTouchListener(sl));
- 使SphereLayout依附于另一个SphereLayout的中心进行翻转 (待完善)
/**
* @param sphereLayout 翻转依赖
*/
public void rotateDependsOn(SphereLayout sphereLayout) {
mDependency = sphereLayout;
mCheckedDependencyOffset = false;
mDependency.mRotateListener = new OnRotateListener() {
@Override
public void onRotate(int direction, int degree) {
rotate(direction, degree);
}
};
}
MIT License
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