Pinned Repositories
AStar
高效A*算法的C++实现
CocosParticleKit
Particle system designer, implement with cocos2dx 3.2 lua
D2O-Reader
Dofus D2O Reader
doublesnake
iOS multiplayer Bluetooth game
libbpg-xcode
libbpg (BPG: Better Portable Graphics) Xcode/iOS/OSX Project
lua-snapshot
Make a snapshot for lua state to detect memory leaks.
lua_triggertable
triggertable
NintenTools.MarioKart8
.NET library and tools to load and modify Mario Kart 8 file formats.
unreal.lua
generate lua binding code for UE4 Engine
WoWUE4CmdImport
Command-line tool to batch-import assets to Unreal Engine without opening the Editor.
thuskey's Repositories
thuskey/MonoHook
hook C# method at runtime without modify dll file (such as UnityEditor.dll), works on Windows, Mac, Android il2cpp(armv7a and armv8a)
thuskey/segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
thuskey/com.unity.addressables
Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.
thuskey/ComfyUI
A powerful and modular stable diffusion GUI with a graph/nodes interface.
thuskey/msm-song-creator
Takes MSM's Monster sounds and creates the full island songs
thuskey/vue-element-admin
:tada: A magical vue admin https://panjiachen.github.io/vue-element-admin
thuskey/cocos-playable-ads
Plug-and-Play for Cocos
thuskey/UniGame.ViewSystem
MVVM Views System for Unity3D
thuskey/ControlNet
Let us control diffusion models
thuskey/Kisak-Strike
100% Open Source CSGO
thuskey/sd-webui-controlnet
WebUI extension for ControlNet
thuskey/pix2pix3D
pix2pix3D: Generating 3D Objects from 2D User Inputs
thuskey/ColossalAI
Making big AI models cheaper, easier, and scalable
thuskey/bnkextr
Wwise *.BNK File Extractor
thuskey/lama-cleaner
Image inpainting tool powered by SOTA AI Model. Remove any unwanted object, defect, people from your pictures or erase and replace(powered by stable diffusion) any thing on your pictures.
thuskey/humor
Code for ICCV 2021 paper "HuMoR: 3D Human Motion Model for Robust Pose Estimation"
thuskey/bypy
Python client for Baidu Yun (Personal Cloud Storage) 百度云/百度网盘Python客户端
thuskey/MocapNET
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble o
thuskey/clip-interrogator
thuskey/ecsrx.unity
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
thuskey/Cpp2IL
Work-in-progress tool to reverse unity's IL2CPP toolchain.
thuskey/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
thuskey/whisper
Robust Speech Recognition via Large-Scale Weak Supervision
thuskey/WarsmashModEngine
An emulation engine to improve Warcraft III modding
thuskey/callapp-lib
🔥call app from h5(H5唤起客户端 )
thuskey/Dynamic-Parkour-System
Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.
thuskey/UnityPy
UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
thuskey/Unity-BitmapFontImporter
An unity editor extension for bitmap font.
thuskey/Unity3D-Mario-Kart-With-AI
Latest version of full project and playable demo can be found on the latest video of my YouTube channel, https://www.youtube.com/channel/UCEShkg8TVshTmfDlvBZkXjw. This is a 3D mario kart game created with the unity game engine in C#. Working on adding more tracks to test out how well the kart controller works in anti-gravity and bumpy terrain. Currently there 7 AI players in the game (8 total players including main player). Note that a couple of the music files are missing as the size is too large. All the animations and programming are my own work. However most assets used in this game belong to Nintendo of course!
thuskey/ShaderTutorials
unity shader tutorials