Pinned Repositories
fennecs
... the tiny C# ECS that loves you back!
bsdiff4
binary diff and patch using the BSDIFF4-format
fennecs-fork
... the tiny, tiny, high-energy Entity Component System!
minijam-2023-11
Godot Gamejam game
Poopy-R--mba
A silly Ludum Dare 37 Game
thygrrr's Repositories
thygrrr/fennecs-fork
... the tiny, tiny, high-energy Entity Component System!
thygrrr/minijam-2023-11
Godot Gamejam game
thygrrr/AdventOfCode2023
My Advent of Code Blunders in 2023
thygrrr/godot
Godot Engine – Multi-platform 2D and 3D game engine
thygrrr/godot-docs
Godot Engine official documentation
thygrrr/unity-fee-calculator
thygrrr/AppExperiments
Experimental applications and home of AppModules, a wide-ranging app toolkit.
thygrrr/com.unity.addressables
⚠️ DEPRECATED. Please use juniordiscart's more intuitive, documented and updated fork: https://github.com/juniordiscart/com.unity.addressables
thygrrr/combat-bees-benchmarks
Benchmarks of different versions of a simple bee simulation
thygrrr/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
thygrrr/DotnetRaylibWasm
Prototype for .NET 7 with Raylib compiled into WebAssembly (wasm)
thygrrr/Ecs.CSharp.Benchmark
Benchmarks of some C# ECS frameworks.
thygrrr/FirebaseWebGL
A Unity package that makes use of the Firebase Javascript SDK to implement the basic Realtime Database functions on WebGL builds.
thygrrr/godot-nim
godot 4.x bindings for nim-lang
thygrrr/godotnet
GodotNET are GDExtension Bindings for Godot.
thygrrr/kni
KNI is a cross-platform C# game framework.
thygrrr/leafyjam-2024
Leafy Jam 2024 submission
thygrrr/MIConvexHull
A .Net fast convex hull library for 2, 3, and higher dimensions.
thygrrr/o3de
Open 3D Engine (O3DE) contributions / personal
thygrrr/polymorph
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
thygrrr/Raylib-cs
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
thygrrr/script-ide
thygrrr/ShapeEngine
Dave Green's custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
thygrrr/TigerECS2
thygrrr/TigerPhysics
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
thygrrr/twin-stick-shooter-starter-kit
A small prototype to learn implementing basic gameplay mechanics in Godot Engine
thygrrr/unity-tweens
An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.
thygrrr/VolumetricFog-URP2022
Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.
thygrrr/xdelta3-python
Fast delta encoding in python using xdelta3
thygrrr/ZeroAllocJobScheduler
A high-performance alloc free c# Jobscheduler.