My second attempt to create a 2d game engine. At this time, I am adding even more constraints to make it easier to go from pixel art to the game.
The first tool is the ablity to turn https://www.spritefusion.com/editor json and png into a working scenario.
The second is the 1:1 mapping between pixel art and the game. No scales are applied, so each asset need to be draw on the correct size :)
Also, the pipeline is not good yet... there is much work to be done.
This time I am basing my studies on:
WebGL 2.0 code based on great tutorial from Andrew Adamson on youtube: https://www.youtube.com/watch?v=-T6EbWCq99c&list=PLPbmjY2NVO_X1U1JzLxLDdRn4NmtxyQQo