Issues
- 0
make the buffer its own thing??
#27 opened by tiby312 - 0
Update to latest glutin
#26 opened by tiby312 - 1
Add Lyon crate support
#20 opened by tiby312 - 0
add a way to draw an outline around shapes
#23 opened by tiby312 - 1
add a with_texture() option for shapes
#19 opened by tiby312 - 1
Add textured_rectangle()
#21 opened by tiby312 - 0
implement with_texture() correctly for sprites
#22 opened by tiby312 - 1
add sprite/texture documentation
#10 opened by tiby312 - 1
- 1
check if you can use 1 large weird sized texture
#17 opened by tiby312 - 1
add sprite font example
#18 opened by tiby312 - 1
unify static buffer and growable buffer
#7 opened by tiby312 - 1
seperate circle and square shaders
#9 opened by tiby312 - 1
- 1
make all the saves not implement Send
#6 opened by tiby312 - 1
update to newer glutin
#12 opened by tiby312 - 1
Remove axgeom dependency and just use arrays
#13 opened by tiby312 - 1
For point primitives pass width instead of radius
#14 opened by tiby312 - 1
remove drop implementation
#16 opened by tiby312 - 0
use uniform buffer objects
#15 opened by tiby312 - 0
add triangle drawing
#8 opened by tiby312 - 1
Add a way to save a static vbo
#3 opened by tiby312 - 1
Add a way to set the background color
#4 opened by tiby312 - 1
remove alpha from vertex
#1 opened by tiby312 - 0
optimize quad drawing
#2 opened by tiby312