Logo courtesy of @Tobaloidee
Rainbow is a scriptable, cross-platform, 2D game engine. Games can be written in both C++ and JavaScript/TypeScript. Check out the examples below.
[Documentation] Get started. It's a good place to start learning what you can do with Rainbow.
[Discussions] Get answers, or even better, share your awesome work!
[Roadmap] Find planned features and future directions (the old board can be found on Trello).
Rainbow currently runs on the following platforms:
Platform | Status |
---|---|
Windows | |
macOS | |
Linux | |
Android | |
iOS | |
Emscripten (experimental) |
We even have a prototype that runs in your browser. Give it a try!
const label = new Rainbow.Label()
.alignment(Rainbow.TextAlignment.Center)
.font("OpenSans-Light.ttf")
.fontSize(60)
.position({
x: screenWidth * 0.5,
y: screenHeight * 0.55
})
.text("Hello\nWorld");
Rainbow.RenderQueue.add(label);
const texture = new Rainbow.Texture("monkey.png");
const batch = new Rainbow.SpriteBatch(1);
batch.setTexture(texture);
const sprite = batch.createSprite(104, 149);
sprite.position({
x: screenWidth * 0.5,
y: screenHeight * 0.5,
});
const frames = [
{ left: 400, bottom: 724, width: 104, height: 149 },
{ left: 504, bottom: 724, width: 104, height: 149 },
{ left: 608, bottom: 724, width: 104, height: 149 },
{ left: 712, bottom: 724, width: 104, height: 149 },
{ left: 816, bottom: 724, width: 104, height: 149 },
{ left: 920, bottom: 724, width: 104, height: 149 },
];
const animation = new Rainbow.Animation(sprite, frames, 6, 0);
animation.start();
Rainbow.RenderQueue.add(batch);
Rainbow.RenderQueue.add(animation);
rainbow
├── build # Build related files
├── doc # Documentation
├── include # Public Rainbow headers
├── js # JS playground
├── lib # Third party dependencies
├── src # Rainbow source code
└── tools # Build scripts, JS bindings generator, and other tools...
- Submit bugs.
- Review code, or submit fixes and improvements.
- Please make sure to read our coding standard.
Rainbow uses Google Test. To make Visual Studio recognize the tests, you'll need to install Test Adapter for Google Test and set the working directory in Test ❭ Options… ❭ Test Adapter for Google Test:
- Working directory:
$(SolutionDir)
You'll also need to copy SDL2.dll
into $(SolutionDir)\$(Configuration)
, e.g.
$(SolutionDir)\Debug
, because Test Adapter for Google Test doesn't honour the
working directory setting when discovering tests.
Name | Version | License | Required |
---|---|---|---|
Abseil | 111ca70 | Apache 2.0 | ✓ |
cubeb | 03ec1b3 | ISC | ✓ |
Dear ImGui | 1.83 | MIT | ✓ |
Duktape | 2.5.0 | MIT | ✓ |
FreeType | 2.10.1 | FreeType | ✓ |
HarfBuzz | 2.6.4 | Old MIT | ✓ |
libpng | 1.6.37 | libpng v2 | ✓ |
Mapbox Variant | 1.2.0 | BSD-3 | ✓ |
NanoSVG | cc6c08d | zlib | ✓ |
Ogg Vorbis | 1.3.7 | BSD-3 | ✓ |
PhysicsFS | 3.0.2 | zlib | ✓ |
SDL | 2.0.12 | zlib | ✓ |
zlib | 1.2.11 | zlib | ✓ |
Box2D | 2.4.0 | MIT | |
FMOD | 1.05.x | Proprietary |
Copyright (c) 2010-present Bifrost Entertainment AS and Tommy Nguyen.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.