A game development inspired by Kerbal Space Program (KSP). Making something is more interesting than just playing a ready to use one, right?
The game is still under heavy development!
Updates are posted at Itch.io site.
Lbry channel with videos: https://odysee.com/@ignition
- One can build rockets of parts and fly to space.
- Normally trajectories in space are represented as idealized Kepler orbits. When Kepler equations degenerate, Kunge-Kutta 4-th order numerical solver is used
- Physical interaction is computed simultaneously in all places where rocker parts or players are. No parts disappear if too far from the current vehicle controlled.
- The game is being developed using Godot game engine.
- A few binary modules are designed to allow rendering of very far and very large objects like planets.
- So far there are only a few rocket parts available for construction. And the astronaut 3d model is a very coarse one. I spent no more than 15 minutes on it...
- Main development focus at the moment is on implementing every single feature needed to have a fully playable game.