Pinned Repositories
UE4_MotionMatching-
Early Implementation of Motion Matching tech
Auto-Target-Aim-Estimation-In-UE4
Using Kalman Filter/Least Square to Estimate Target to aim ahead.
Mobile-Trick-Fur-Rendering
A cheap trick for fur rendering on Mobile doesn't require multi-tap pass using Unity's new URP render pipeline.
UE4-Kajiya-Kay-Mobile-Hair-
Based on Kajiya-Kay Implementing ATI based into Mobile Pipeline in UE4
UE4-Mobile-Skin-Shading
Different method for Mobile Skin Shading
UE4_FFT_Ocean
FFT Ocean 4.26
UE4QuadTreeMesh
UE4 quadTree demo
UE4SplineHelper
UE4 Spline Helper Prototype
UE4ThreadAndCoroutine
Thread and Coroutine example in UE4
UE5-active-ragdoll-with-floating-capsule
proof of concept of floating capsule(physical character controller+ physical animation active ragdoll
tigershan1130's Repositories
tigershan1130/UE4_FFT_Ocean
FFT Ocean 4.26
tigershan1130/UE4-Kajiya-Kay-Mobile-Hair-
Based on Kajiya-Kay Implementing ATI based into Mobile Pipeline in UE4
tigershan1130/UE4-Mobile-Skin-Shading
Different method for Mobile Skin Shading
tigershan1130/UE5-active-ragdoll-with-floating-capsule
proof of concept of floating capsule(physical character controller+ physical animation active ragdoll
tigershan1130/UE4QuadTreeMesh
UE4 quadTree demo
tigershan1130/Auto-Target-Aim-Estimation-In-UE4
Using Kalman Filter/Least Square to Estimate Target to aim ahead.
tigershan1130/UE4SplineHelper
UE4 Spline Helper Prototype
tigershan1130/UE4ThreadAndCoroutine
Thread and Coroutine example in UE4
tigershan1130/Mobile-Trick-Fur-Rendering
A cheap trick for fur rendering on Mobile doesn't require multi-tap pass using Unity's new URP render pipeline.
tigershan1130/NeonArmTestUnity
AABB collision test with Arm Neon
tigershan1130/SnowDeformationUE4
雪和交互产生的动态变化, 利用两个RT 渲染
tigershan1130/UE4PythonTCP
tigershan1130/PhaseEngine
A render engine based in Dx10, did it while in 2008. Long time ago....
tigershan1130/ScanEffect-UE4
This is a scan effect over object in UE4
tigershan1130/SPCRJointDynamicsUE4
布風骨物理エンジン
tigershan1130/BlurPostProcessing
This is a selective Post processing using Custom Depth in UE4
tigershan1130/Games202
tigershan1130/UE4_Python_Sockets_PythonServer
This is a TCP communication between python and Ue4, where this part of depository is Python project.
tigershan1130/JHUClueless
Clueless game JHU Foundation of Software Engineering.
tigershan1130/50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
tigershan1130/ActiveRagdoll
From-scratch implementation of physics-based method for controlling Unity ragdolls with proportional-integral-derivative controllers (PID)
tigershan1130/jynew
群侠传,启动!(原金群3D重制版)
tigershan1130/Nav3D
3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
tigershan1130/ParallelLevelTransition
UE4 level transition effect
tigershan1130/RPM-Smart-NPC
tigershan1130/UE4_MotionMatching-
Early Implementation of Motion Matching tech