- When a user clicks play: a random number, 1-6, will be generated
[If the random number is a 1, the rolling player’s score is 0, and it becomes player 2’s turn] [If the number is anything else, the roll result goes into a cumulative counter, and player CAN roll again]
- 2 Player objects [K: current score V: # | K: cum score V: #]
functions:
- triggered by click functions: One for die roll One for holding points & rolling die One for ending turn & moving points to cum score random number function die function gets called into the score function?
function moves points, clears current score, tells function it’s now playing w other player
- Needs a way to toggle between players [show/hide?]
Branch in a loop for hitting 100
— Further exp: series of loops
——————————————— Each turn, a player repeatedly rolls a die until either a 1 is rolled or the player decides to "hold": • If the player rolls a 1, they score nothing and it becomes the next player's turn. • If the player rolls any other number, it is added to their turn total and the player's turn continues. • If a player chooses to "hold", their turn total is added to their score, and it becomes the next player's turn. The first player to score 100 or more points wins.