- JS
A near-future space opera RPG
- None at the moment
GPL Copyright (c) 2021, Chynna Lew, Melissa Schatz-Miller, Scott Hutley
Chynna Lew chynnalew@yahoo.com Melissa Schatz-Miller melissa.scmi@gmail.com Scott Hutley scotthutley1@comcast.net
Please feel free to reach out to us with suggested changes/improvements, or if you have any questions.
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function encounter(ranNumber) { let ranNumber = Math.floor((Math.random() *20) + 1); if (ranNumber <= 5) { return "Low Level Pencil Pusher"; } else if (ranNumber >=6 && ranNumber <= 10) { return "Code Monkey"; } else if (ranNumber >= 11 && ranNumber <= 16) { return "Try-Hard Patrick Bateman-type"; } else if (ranNumber = 17) { return "Darth Gates"; } else if (ranNumber = 18) { return "Boba Branson"; } else if (ranNumber = 19) { return "Mark Zuckussberg"; } else if (ranNumber = 20) { return "Geoffrey Bezos" }
how do you attack how do you loot how do you die
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What is our excellent THEME??: Near Future Space Opera [VS Billionaires] space miners,
- character constructor [this is for characters & enemies] -- name -- level ---- exp -- job [attack, defense, hp, starting gold] JOBLIST: -- goon --- hockey stick, skates, mega gulp --- 10 dogecoin -- IT guy -- sanitation technician -- soda jerk [stowaway] -- crust punk [stowaway] -- lumberjack [stowaway]
-- inventory {}
merchant/inn keeper constructor -- inventory {} -- buy/sell prototype
Character.prototype.fight if character 1 attack roll > character 2 defense roll then character 1 does x damage at what point does one win?
Character.prototype.exp then how much exp is granted? how much exp does it take to lvl?
Character.prototype.loot defeated character inventory moves to player character's inventory [buttons to take, instead of auto-giving]