SFML multiplayer game, the clients position is writen and read from file, not via socket
1.) Linux distros
1.) Download SFML from "https://www.sfml-dev.org/"
2.) Delete lib from sfml-multiplayer-game directory
3.) Open the download sfml copy the lib folder from the sfml directory
4.) Paste it in the sfml-multiplayer-game directory
- GCC 10.2.0 or latest
1.) mkdir build && cd build
2.) CXX=g++ cmake ..
3.) make
1.) The executable files will be in the sfml-multiplayer-game/bin folder
2.) Not it will execute on windows
1.) Facebook --- Tiki Vega